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  • Greater coverage of the following APIs: * Abstract metrics API (https://github.com/mikejihbe/metrics) * With utility functions for processing * Multi player services * Realtime services * low level state replication/synchronicity * Localization * language * currency * geolocation based lang/currency * Audio (Frame accurate) * Sound effects * Background music * Cross browser audio synthesis

    Overdue by 14 year(s)
    Due by February 15, 2012
    0/4 issues closed
  • Greater coverage of the following APIs * Identity management * Manage syndication * Contacts/friends * Player matching * input * Game controllers (wii/kinect/pc controller/joystick) * Video * Feature detection * Benchmarking API * Native browser fearure detection * Host browser feature detection * Device (processing power, etc) * Come up with ‘here is what my app needs’, and be able to show screen to user that says ‘this is what you’re missing’ * Payments * Abstract the important payments providers * Give a nice API like stripe (https://stripe.com/docs/stripe.js) * Dependency management/DLC (talk to jrburke) * Integrate downloading with payments * Script loading -> just use require.js * Or just use AMD * Asset downloading * On the fly loading

    Overdue by 14 year(s)
    Due by January 24, 2012
    0/5 issues closed
  • Preliminary coverage of the following APIs: * Loops/timing/ * Timeline management * Identity Management * Manage player in the runtime (clever model) * Achievement management * Authenticate with multiple identity providers * Leaderboards * Input * abstractly map a single api to as many inuts as possible * Keyboard * Mouse * Touch * User Interface (chrome) * leaderbaord * HUD * basically, we’re just going to hard code UI based on data in the system * Use jQuery ui? * Full documentation of all APIs available in the release * Hello world examples and tutorials This release must also be tested on all target browsers and devices.

    Overdue by 14 year(s)
    Due by December 21, 2011
    30/41 issues closed