Iโm a Technical Director, Game Studio Owner, and Studio Director focused on building games, apps & services from prototype to production.
I work across game architecture, rendering, tooling, pipelines, team leadership, and studio strategy โ the fun middle ground where code, art, production, and business all collide. Professionally. Mostly.
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Architecture, performance, rendering, tools, automation, gameplay systems, and production pipelines. |
Creative direction, roadmap planning, team structure, delivery strategy, and launch thinking. |
Mentoring engineers and artists, improving workflows, and keeping the team moving without burning the village down. |
> Building better games.
> Building better sofwares.
> Building better teams.
> Building better pipelines.
> Fighting technical debt before it grows teeth.