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{
"CHIMERA": {
"afk_monitor": "Monitors inactivity, alerts console when idle threshold reached. Toggle with /afk, set time with /afktime, set movement tolerance with /afkradius.",
"ctf_hud": "Displays current flag carriers for both teams in CTF mode. Updates every tick, shows 'None' if flag not held. Customizable message colors.",
"current_weapon_info": "Displays equipped weapon name, magazine & reserve ammo top-left. Periodic updates, toggle /wpninfo.",
"grenade_proximity_warning": "Shows warning when a live grenade is nearby, direction as clock-face (e.g., 12 = ahead). Toggle /grenwarn.",
"killstreak": "Announces when players reach kill streak milestones (e.g., 3, 5, 10, 15+ kills). Configurable milestone list, outputs to console with custom colors.",
"idle_reminder": "HUD reminder ('You there?') after configurable idle time. Toggle /idle.",
"low_ammo_warning": "Flashes 'LOW AMMO!' HUD warning when magazine ammo below configurable threshold. Repeats while low.",
"mini_compass": "Shows cardinal direction compass (N, NE, E, SE, S, SW, W, NW) on HUD. Smooth updates, toggle /compass.",
"nearest_player_tracker": "Display nearest player name and distance. Shows 'No nearby players found' when alone.",
"ping_display": "Displays current ping in ms on HUD. Toggle /ping.",
"ping_spike_watch": "HUD display of ping, rolling average, and delta. Alerts console on high ping or sudden spikes. Toggle with /pingwatch.",
"player_details": "/pinfo <index> displays team, health, shields, weapon, ammo, coordinates to console.",
"player_status": "Live console overlay of all players' team, health/shield %, weapon, ammo. Toggle /pstatus.",
"race_hud": "Displays speed, map name & checkpoint progress (current/total).",
"rank_system": "Rank progression system: tracks kills/deaths, awards credits per kill with streak bonuses, advances through configurable ranks/grades.",
"rest_break_reminder": "On-screen break reminder after configurable playtime (default 45 min), repeats until acknowledged. Toggle /breaks.",
"session_clock": "HUD elapsed time since map start (HH:MM:SS). Toggle /session_clock.",
"show_player_position": "Real-time console display of precise X,Y,Z coordinates, customizable format. Toggle /show_pos.",
"tip_rotator": "Rotates gameplay tips on HUD covering positioning, awareness, strategy. Toggle /tips.",
"vehicle_speedometer": "Shows vehicle speed (km/h) on HUD when driving. Toggle /speedo.",
"vehicle_rider_names": "Display vehicle rider names"
},
"PHASOR": {
"admin": {
"client_crasher": "Auto-crashes joining players whose name/hash matches config, real-time banning.",
"notify_me": "Console notifications: joins, quits, kills/deaths (with cause), first blood, commands, game start/end. ASCII logo, timestamps, cracked client detection."
},
"chat": {
"chat_formatter": "Custom chat templates: player name, ID, message. Global/team/vehicle chat, option to ignore specific commands.",
"delayed_welcome": "Sends private welcome message after a few seconds delay when player joins.",
"end_game_messages": "End-of-game private messages based on kill count, taunts to congratulations."
},
"gameplay": {
"camo_speed": "Temporary speed boost on Active Camo pickup for configurable duration.",
"flying_vehicles": "Make ground vehicles fly!",
"killer_rewards": "Spawns random equipment at player location on configured killstreak (e.g., 10,20,30 kills).",
"nade_launcher": "Toggle /nade to replace any projectile with high-speed frag grenade, making any weapon a grenade launcher.",
"set_flag_limit": "Overrides CTF flag capture limit to custom value, reapplied each game.",
"set_respawn_time": "Forces a fixed respawn time (seconds) for all players, overriding gametype.",
"set_running_speed": "Applies a speed multiplier to all players on spawn.",
"tactical_insert": "/tac set marks current location as spawn point, toggle, clear, status. One-time or persistent.",
"vehicle_blocker": "Prevents entering vehicles per team, configurable per vehicle tag, custom block message.",
"vehicle_triggered_portals": "Map-specific portal spheres: vehicle with player in required seat teleports whole vehicle to destination."
},
"gametypes": {
"custom_loadouts": "Choose from multiple weapon loadouts with custom ammo/grenades, applied on spawn. /loadout to switch, admin override, selection menu.",
"one_in_the_chamber": "Pistol with 1 bullet, +1 per kill, melee when empty. Headshot insta-kills."
},
"modules": {
"phasor_util": "Reusable library: player health/shields/pos/team/weapons/speed/color/ping, game state, IP validation, string formatting, wildcard matching, object type detection, bit manipulation, designed for require().",
"sendconsoletext_extended": "Extended replacement for sendconsoletext with persistent messages, ordered queues, centered/right alignment, dynamic updates, pausing, shifting, timed expiration, and conditional callbacks."
},
"notifications": {
"auto_message": "Sends configurable announcements at intervals, multi-line, optional console output.",
"flag_capture_notify": "Console message on flag capture with player name, team, total captures.",
"vehicle_entry_notify": "Console log on vehicle entry: vehicle name, seat (Driver, Gunner)."
},
"utility": {
"player_count_timer": "Periodic console message: current players / max slots.",
"server_name_changer": "Rotates server name from a predefined list every few seconds."
}
},
"RELEASES": {
"admin_manager": "Full SAPP admin system replacement: unlimited hierarchical levels, IP/hash/name bans, admin chat, command spy, join messages, SHA-256 hashing, JSON storage.",
"battle_royale": "Custom BR mode: shrinking safe zone, loot crates with random weapons, map configs, auto management. Start with no weapons, scavenge to survive.",
"laa_patched": "LAA-patched haloce.exe/halo.exe removes 2GB memory limit, allows up to 4GB on 64-bit Windows. Improves stability with large maps/mods.",
"phasor_server_templates": "Ready-to-run Phasor V2 templates for Halo PC/CE. Fully configured with Windows/Linux quick-start scripts. Extract and launch.",
"pre_game": "Pre-match warmup: AR + 2 frags, infinite time/score. When 3+ players, LO3 countdown and map reset to start real game. All game modes.",
"sapp_server_templates": "Ready-to-run SAPP server templates for Halo PC/CE. Includes SAPP, map vote, sample Lua, Windows/Linux launchers. Extract and run.",
"wordbuster": "Advanced profanity filter (21 languages, leet-speak detection). Warns, kicks/bans, admin immunity, in-game word list management."
},
"SAPP": {
"admin": {
"admin_manager": "Drop-in replacement: hierarchical levels, IP/hash/name bans, admin chat, command spy, alias lookup, SHA-256 hashing, per-level join messages, JSON storage.",
"afk_system": "Advanced AFK detection: movement/camera/input tracking, custom thresholds, voluntary AFK, admin immunity, progressive warnings, kick messages.",
"aimbot_scores": "Shows bot score accuracy metrics.",
"alias_system": "Logs player aliases by hash/IP. Admin lookup with pagination, pirate hash detection, cooldowns, auto cleanup.",
"anti_aimbot": "Multi-layered aim-lock detection: velocity/trajectory/behavior analysis, weapon profiles, sensitivity adjustment, false positive mitigation, live monitoring, enforcement actions.",
"anti_camp_v1": "Zone-based camping detection with map-specific restricted areas, progressive warnings, cooldowns, auto reset, custom timers/radius.",
"anti_camp_v2": "Map-wide camping detection, adjustable radius, progressive warnings, cooldowns, auto reset on spawn/movement.",
"anti_impersonator": "Identity protection via hash/IP verification, kick/ban actions, whitelist, logging. Detects clones, name spoofing, admin impersonation.",
"auto_eject": "Force ejects players from any vehicle they enter, 1s loop check. Infantry-only.",
"ban_on_sight": "Instantly ban by ID, IP enforcement, ban list view, live connection monitoring, admin notifications.",
"block_duplicate_ips": "Detects/block duplicate IP connections, actions: kick/ban, LAN exceptions, admin notices.",
"clear_chat": "Instant global chat clearing with admin access controls and notification options.",
"client_crasher": "Auto-crashes clients matching banned criteria (names/hashes/IPs), admin crash commands.",
"dynamic_ping_kicker": "Adaptive ping kicker: limits adjust with player count, warnings, admin immunity, logging.",
"freeze_players": "Freeze players: weapon management, movement restriction, customizable notifications, admin permissions.",
"geo_location": "Geolocate players on join via ip-api.com, optional country block. Display fields, /country command, cache (1h TTL), debug IP. Needs JSON, HTTP client.",
"melee_kicker": "Melee kills instantly kick victim. Optional admin-only melee kicks. Works with flags/oddball.",
"multiclient_detector": "Multi-client detection with probability 0-100% via port ranges, hashes, behavior. Risk categories, admin alerts.",
"mute_system": "Mute system: manual/spam mute, command whitelist, timed mutes, anti-spam thresholds, punishments.",
"name_ban": "Kick/ban players with default names after grace period, custom messages.",
"name_replacer": "Replaces blacklisted/default names with random unique names from list, respects length limit.",
"on_teleport": "Detects player teleports by position change, for debugging/anti-cheat.",
"reg_to_play": "Mandatory registration with password, time limit, auto-kick, persistent players.txt, permissions.",
"static_ping_kicker": "Hard ping limit (default 240ms), immune members list, warnings/grace period, kicks non-members exceeding limit.",
"report_system": "In-game /s_report to file player/bug reports. Admins: /reports (paginated), /report_clear, /players. Cooldown 60s, auto-expiry 600s, logging, admin level 2.",
"suicide_punisher": "Punishes excessive suicides in time window, config thresholds, grace, kick/ban durations.",
"suspend_players": "Suspend players: freeze, strip weapons, mute chat, persistence. Unsuspend command.",
"tag_enforcer": "Kicks unauthorized players using clan tag based on IP/hash whitelist to prevent impersonation.",
"the_punisher": "Punishes betrayals/friendly fire: progressive warnings, actions (kill/kick/crash), thresholds, logging, notifications.",
"timed_authentication": "Clan tag join prompt: must type secret phrase within time limit or be kicked. Lightweight access control.",
"vehicle_blocker_v1": "Restrict vehicle access per map, seat restrictions (driver/passenger/gunner), auto eject, delay.",
"vehicle_blocker_v2": "Improved vehicle blocker: better handling, player teleportation on block, smoother transitions.",
"vote_kick": "Vote kick: players vote to kick, % threshold, admin immune, cooldown, anonymous voting, cancel.",
"vpn_blocker": "Blocks VPNs/proxies/high-risk IPs via IPQualityScore, risk thresholds, kick/ban, logging.",
"word_buster": "Profanity filter (21+ languages, leet-speak). Warnings, kick/ban thresholds, admin immunity, live word list management."
},
"chat": {
"admin_chat": "Private admin chat with /ac. Spam protection, message formatting, permission levels, notification sounds, cooldowns.",
"april_fools_chat": "Makes other players 'say' your messages when triggering words used. Permission-level limited",
"april_fools_word_shuffler": "1/3 chance to scramble chat messages, readable but jumbled.",
"chat_ids": "Appends player slot numbers to chat messages, customizable for global/team/vehicle.",
"expressions": "Chat commands (!anger, !taunt, !cuss) with randomized responses. Configurable phrase lists and formatting.",
"flip_a_coin": "Virtual coin flip command simulates thousands of flips instantly, shows stats, configurable.",
"force_chat": "Admin forces player to 'say' a message, with permissions, formatting. Use for RP/announcements. May be detectable.",
"proximity_chat": "Proximity chat: communication limited by distance, per-map ranges, dead player options, team/vehicle modes, admin range adjustment.",
"rcon_chat": "Forwards chat to RCON hud with player IDs, team/vehicle differentiation.",
"rules_command": "/rules command displays server rules, configurable auto-announcements, timed display.",
"simple_poll_system": "Admin-created timed polls, players vote via /vote, results broadcast at end.",
"taunt_your_players": "Send funny/provocative messages to players.",
"team_chat": "Private team channels, invite system, team/global modes, 1-3+ player private chats, permissions."
},
"gameplay": {
"air_strike": "Periodic rocket strikes at predefined map locations, random heights/trajectories, player warnings.",
"ammo_resupply": "Command to refill ammo, grenades, battery. Cooldowns, permission restrictions.",
"block_team_damage": "Blocks all team damage: weapons, grenades, vehicle collisions. Configurable, live monitoring.",
"cheat_hax": "/hax sets dead player's score/stats to 9999, all gametypes, admin level 4.",
"color_changer": "Players change armor color via command, 18 colors, persists through respawns, admin restrictions.",
"color_reservation": "Reserve armor colors for VIPs by hash in FFA Slayer. Non-VIPs get random colors, color conflict protection.",
"custom_colors": "Custom team colors for all modes, extensive options.",
"custom_loadouts": "Select weapon loadouts with custom ammo/grenades, persist across respawns.",
"custom_teleports": "Map-specific teleport zones, instant transport, adjustable radius, crouch-only option, shortcuts.",
"damage_multiplier": "Admin adjusts player damage multiplier (1-10x) via command, optional reset, permissions.",
"damage_multiplier_changer": "Global damage multiplier config for weapons, grenades, vehicles, environment.",
"disable_fall_damage": "Disable fall damage per map, configurable.",
"drive_as_gunner": "Allows players to drive as gunners in specified vehicles (rwarthog, mp_warthog).",
"flashlight_vehicle_entry": "Enter vehicles by aiming+flashlight key, all standard vehicles, configurable.",
"flying_vehicles": "Make ground vehicles fly via command, configurable vehicle selection, permissions, auto reset.",
"gravity_gun": "Physics gravity gun: pick up/launch objects (vehicles, weapons, equipment). Configurable range, rotation, velocity, cooldowns, mass restrictions.",
"grenade_launcher": "Convert weapons/vehicle guns to grenade launchers, configurable velocity, map-specific grenade types, toggleable, auto-disable on death option.",
"headshot_blocker": "Disables headshot damage, all weapons/gametypes, no config needed.",
"health_regeneration": "Gradual health regen, faster when lower health. Lightweight.",
"infinite_ammo": "Keeps all players' ammo/clips maxed out at all times.",
"item_sky_spawner": "Auto-spawn random items at map coords, config timing, height, despawn.",
"items_from_heaven": "Periodic random weapon/vehicle spawns at map locations, config intervals, auto cleanup of unused items.",
"kill_zones": "Map kill zones: warns then kills after delay, team-specific, custom messages.",
"killer_reward": "Spawn weapons/equipment at victim's death location, drop tables, kill streak requirements, mixed modes.",
"liberty_vehicle_spawner": "Instant vehicle spawn via chat, auto-enter, abandonment detection, despawn timers, multi-vehicle, per-map config.",
"market_account_saving": "In-game economy: earn currency from combat, buy temporary perks (god mode, camo, damage boost). JSON account persistence, admin controls, cooldowns.",
"market_no_account_saving": "Earn money, buy temporary perks, all reset on death/game end. Admin money commands.",
"mode_destroy_gun": "Toggle mode: weapon fire destroys hit objects (vehicles, weapons, equipment). Object type feedback, permissions.",
"mode_enter_gun": "Toggle mode: shoot vehicle to enter it. Various vehicles, admin toggle, feedback.",
"mode_spawn_gun": "Shoot to spawn objects (weapons, vehicles, powerups, 40+). Auto cleanup on death, manual cleanup.",
"nitrous_boost": "Vehicle nitrous: flashlight key boost, finite meter, HUD, auto recharge.",
"no_damage": "Toggle damage immunity via command, memory-based.",
"portal_gun_type_1": "Shoot to teleport, works on foot and in vehicles. Admin controls, persistent states.",
"portal_gun_type_2": "Crouch + shoot to teleport, foot only. Admin controls, persistent.",
"proximity_mines": "Deploy mines from vehicles: per-life limit, timed despawn, adjustable radius, team damage options, visual counter.",
"random_grenades": "Random grenade counts on spawn, configurable ranges or map presets.",
"rank_system": "Performance-based ranking: credits for actions, multi-tier ranks/grades, leaderboards, JSON persistence, admin management.",
"remove_grenades": "Disable grenade spawning per gametype, keep pickups, for SWAT etc.",
"replace_weapon_projectile": "Replace weapon projectiles with custom ones, damage multiplier, all weapons/vehicles.",
"rocket_launcher_malfunction": "Rockets randomly explode while held, config frequency, chaotic.",
"roll_the_dice": "Gamble command: random outcomes like vehicle spawn, weapon, inventory wipe, temp shield, launch.",
"score_handler": "Advanced scoring system with configurable points and custom messages.",
"self_destruction": "Flashlight key triggers self-explosion, cooldown, visual effects.",
"server_fun_plus": "Admin fun commands: rocketing, forced chat, fake joins/quits, random teleport, slap, spam, zap, nuke, color change, crash.",
"shield_regen": "Instant shield recharge after damage, configurable delay.",
"snipers_dream_team": "Overhauls 20+ weapons/vehicle guns: projectile physics, custom explosions, per-weapon mods, vehicle weapon upgrades, grenade tweaks. Memory-based, not for competitive.",
"spawn_from_sky": "Sky spawn with temp god mode until landing, pre-configured map spawn points.",
"spawn_protection": "Post-spawn invulnerability, configurable time, option to block damage output.",
"spawn_where_killed": "Respawn at exact death location, foot and vehicle.",
"sprint_system": "Sprint system: stamina, speed boost, exhaustion, HUD, flashlight key, customizable.",
"stun_grenades": "Grenades slow victims on explosion, varied durations per type.",
"super_jump": "Super high jump with cooldown, togglable.",
"tactical_airstrike": "Call airstrike at 5 kills, 3 targeting modes, map-specific, config projectiles, team restrictions.",
"tactical_insertion": "Set next spawn point via command, limited uses, must be alive.",
"team_color_voting": "Vote for team colors from 10+ presets between games, HUD display, auto apply winner.",
"truce": "Truce system: request/accept/deny, mutual damage prevention, persistent across maps, status tracking.",
"uber": "Summon yourself into teammate's vehicle, config seat priority, cooldowns, auto-eject, crouch activate.",
"vanish": "Vanish mode: invisibility, camo, speed, invincibility, radar hide, objective restrictions. Warnings for carriers.",
"vehicle_fuel": "Fuel system: per-vehicle max fuel, speed-based consumption, refuel stations, live gauge. Snail mode when empty, map-specific stations.",
"weapon_durability_jam_system": "Weapon durability: progressive decay, jamming per weapon type, melee to clear jams, ammo preserved, overheat prevention.",
"weighted_weapons": "Weapon weight affects speed, stamina depletes when moving, regens at rest, exhaustion penalties, visual feedback."
},
"gametypes": {
"attrition": "Limited-life team mode with revival: crouch over death orb (skull) to revive, visual progress, team-based, config timing.",
"capture_the_flag": "CTF on Slayer maps: single flag, return to any base to score. Config scoring, flag respawn, map points, team/FFA support.",
"cranked": "Cranked: speed/damage boost after kill, must chain kills or explode. Per-map config, countdown timer, explosion death, boost params.",
"divide_and_conquer": "Killing opponent converts them to your team. Team balance, min players, auto start, victory when team eliminated, auto map rotation.",
"frag_nation": "Grenade-focused: limited grenades, kill rewards, melee when out, config loadouts, victory conditions, weapons/vehicles restricted, plasma pistol primary.",
"gun_game": "Weapon progression: advance tiers on kill, demotion on suicide, config loadouts, infinite ammo option, leaderboard, admin controls.",
"hunter_prey": "FFA flag control: hold flag to score over time, auto respawn, map-specific locations, live scoring, leaderboards.",
"juggernaut": "Juggernaut mode: one powerful player with buffs, role passes on kill or time out, timed rotation, auto balancing, visual feedback.",
"kill_confirmed": "Collect enemy dog tags to score, tag despawn timer, team scoring, top player tracking, all gametypes.",
"melee_attack": "Melee only: no weapons/equipment, skull strike insta-kill, no pickups, oddball melee mechanics, optimized respawns.",
"needles_galore": "Needler-only mode, config properties, infinite ammo option, no other weapons/vehicles, auto assignment, modifiers.",
"one_in_the_chamber": "Pistol with 1 bullet, insta-kill, +1 per kill, melee when empty. Weapon restrictions, precision focus.",
"parkour": "Parkour: checkpoints, timed runs. Track best/avg times, completions, respawn at last checkpoint, death limits, run resets. Visual aids, commands for teleport/reset/leaderboard.",
"sabotage": "Bomb plant/defuse: central bomb, crouch to plant/defuse, config timers, map locations, explosion rewards.",
"shotty_snipes": "Shotgun & sniper only, no other weapons/vehicles. Config: infinite ammo, bottomless clip, damage modifiers, auto assign.",
"survival_slayer": "Survival Slayer: countdown life timer, +time per kill, first to kill limit wins. HUD timer, configurable base time, bonus, limit.",
"swat": "SWAT: headshot-only with pistol/sniper, no other weapons/vehicles. Config: infinite ammo, bottomless clip, score limits, loadouts.",
"tag": "Tag: Tagger chases Runners, tag transfers role. Runners score over time, Tagger bonus per tag. Config rotation, speed, scores, duration.",
"team_defender": "Team Defender: hold flag for double team points, assist bonus. Roles: carrier, defenders, attackers. Random flag spawn, config respawn, multipliers.",
"zombies_advanced": "Zombies: humans vs zombies, convert on kill, Alpha/Standard types, Last Man Standing bonuses, camo, vehicle restrictions, config attributes.",
"zombies_standard": "Basic zombies: convert on kill, simple speed/respawn adjustments, zombie camo, win when all infected."
},
"modules": {
"map_coordinates": "Library of spawn/teleport coordinates for all standard maps, for reuse.",
"pagination": "Pagination library: config page size, navigation, boundary checks, flexible formatting, hints.",
"rcon_text": "Advanced RCON messages: multi-format, priority queues (Low-High-Critical), display modes (persistent/timed/repeating), grouping, player/global, conditional, lifecycle management.",
"uber_vehicles": "Vehicle config library for Uber system: tag paths, seats, enabled status, display names, insertion order, whitelist. Stock/custom vehicles."
},
"notifications": {
"admin_messages": "Admin join announcements per level, chat/RCON output, customizable formatting, colors, toggleable.",
"auto_message": "Scheduled announcements: rotating multi-line messages, interval 30-300s, colors, chat+console, timestamps, on-demand triggers.",
"beep_on_join": "System beep on player join, audible alert.",
"command_spy": "Logs admin command usage with notification levels, blacklist, detailed logs.",
"console_logo": "Custom ASCII art logo in console, with variables, colors, centering.",
"countdown_timer": "Basic countdown display for dev/testing.",
"discord": "Discord integration for server events, configurable event types, requires SAPPDiscordBot.",
"game_countdown": "Live countdown of game time left in HH:MM:SS.",
"kill_counter": "Shows kill count after each kill, customizable messages.",
"mvp_join_alerts": "Custom join alerts for MVP players (by IP/hash/name) and generic greetings for others.",
"notify_me": "Console notifications: color-coded events, custom formatting, player tracking, ASCII art, timestamps.",
"rage_quit": "Detects rage quits (quit after death/short play), humorous broadcasts, configurable windows.",
"random_fact_generator": "Fetches Chuck Norris facts periodically, option to replace name with player. Needs HTTP client & JSON.",
"status_timer": "Periodic console player count / max slots (default every 3s).",
"taunt_on_end_messages": "End-game taunts based on kill count, from gentle ribbing to backhanded compliments.",
"tea_bagging": "Detects tea-bagging (crouching near corpses), broadcasts taunts, configurable radius/crouch count/cooldown, admin toggle.",
"welcome_messages": "Personalized join welcome messages, expandable for timed/player-specific greetings."
},
"utility": {
"admin_add_me": "Grants instant level 4 access. Used for quick testing.",
"auto_lead": "Auto sets no-lead per map/gametype, map-specific presets, adjusts on rotation.",
"auto_team_balance": "Smart team balance: count-based, optional skill-aware. Frequency 30-300s, min players, force balance, avoid mid-game, protect parties, notifications.",
"block_replace_objects": "Block or replace specific objects (weapons, vehicles, equipment) per map, runtime control.",
"ctf_flag_position_logger": "Logs CTF flag spawn coordinates at game start to console, for map data collection.",
"custom_command_cooldowns": "Cooldown timers per command, player-specific, anti-spam, monitoring.",
"custom_spawns": "Custom spawn points per map/team, FFA support, avoid overlaps, caching, retries.",
"custom_vehicle_spawner": "Custom vehicle spawns with auto respawn on abandon/destroy, position monitoring.",
"custom_wdel": "Wdel that protects flags/oddball from deletion.",
"cyborg_spawner": "Spawns decorative cyborgs at map locations.",
"delay_skip": "Delays map skip vote for configurable time, with notifications.",
"dynamic_race_laps": "Adjusts race lap limit based on player count, per-map size configs, auto announce.",
"dynamic_score_limit": "Adjusts score limits dynamically by player count, per gametype configs.",
"game_time_manager": "Per-map game time manager. Overrides timelimit for stock gametypes (CTF, Slayer, Oddball, KOTH, Race) and custom modes per map.",
"get_object_identity": "Admin object inspector: type, name, meta ID, coordinates, permissions.",
"get_server_name": "Retrieves server name, example for welcome messages.",
"item_spawner": "Spawn weapons, vehicles, equipment, bipeds, projectiles. Caching, cleanup, paginated listing, and items with seat and amount options.",
"list_players": "Admin player list with IP, team, connection status, customizable output.",
"live_on_3": "LO3 countdown with map reset, permissions, death message suppression.",
"map_list": "Shows current/next maps and modes from mapcycle, customizable.",
"map_list_with_map_spec": "Map cycle monitor with position tracking, spec indexing, live tracking, position queries.",
"map_skip_tally": "Skip vote tally persists across matches, player-specific, JSON storage, admin queries.",
"map_vote_system": "Enhanced map voting: unlimited options, re-voting, streak protection, timing controls, feedback.",
"mapcycle_manager": "Mapcycle manager: size-based cycles, admin controls, auto adjust for player count, extensive config.",
"object_spawner": "Persistent object spawning with auto-respawn. Spawns weapons, vehicles, equipment at config coords. Respawns after pickup, destruction, or movement outside radius. Vehicles only respawn if unoccupied & moved. Held weapons safely ignored on respawn. Map-specific configuration.",
"per_map_score_limits": "Set score limit per map at game start, default fallback.",
"ping_checker": "View own/others' latency via command, custom formatting, permissions.",
"play_time": "Tracks player playtime: total hours, join count, session duration. JSON persistence, individual/server queries.",
"pre_game": "Pre-match warmup: AR+2 frags, infinite time. At 3+ players, LO3 & map reset, then real game. All modes.",
"race_assistant": "Forces vehicle use in race: grace periods, warnings, penalties, safe zones, admin exemptions.",
"random_name": "Assign random names from pool, unique per session.",
"restart_mapcycle": "Restarts mapcycle after delay when server empty, prevents stagnation.",
"script_manager": "Load/unload scripts per map/gametype, error handling.",
"seed_score_protection": "Prevents score loss from killing bot/seed players, config bot names.",
"server_logger": "Logs game events (joins, deaths, commands) with timestamps, config event types, sensitive command filtering, pirate detection.",
"server_name_changer": "Rotates server name from list at intervals.",
"set_respawn_time": "Config respawn time per map/gametype, admin override, global/player-specific, silent mode.",
"show_admin_names": "Command to list online admins with permission levels.",
"t_slayer_team_spawns": "Enforces team-specific spawn points in Team Slayer.",
"team_shuffler": "Auto/manual team shuffle with min players, FFA detection, suppress death messages during shuffle.",
"teleport_manager": "Teleport system: map-specific warps, create/delete/list, location history, overwrite protection.",
"timed_server_password": "Removes server password after config time (default 5 min), notifies players.",
"track_master": "Race tracker: live lap times, personal bests, map/global records, avg lap, total laps. JSON storage, commands for stats/top5/rankings, auto announces records. FFA & Team.",
"vehicle_tag_utility": "Logs vehicle tag path to file on command, for analysis. Appends to vehicle_tag_utility.txt.",
"weapon_assigner": "Assign weapon loadouts per map/mode/team, up to 4 weapons, tag validation, fallback configs."
}
}
}