Tags: GregHib/void
Tags
Add Tears of Guthix quest, minigame and Tormented Demons (#938) * Add fix for combat stopping before its begun closes #920 * Fix fletching darts xp rates * Add living rock creatures drop tables * Prevent teleport doors from attempting to be opened * Add lumbridge cellar access * Fix living rock cavern boss spawning * Add floor to variable decrementing * Add more bullseye lantern crafting * Add tears of guthix minigame * Enable configuration cache in gradle.properties for faster builds * Check before extinguishing light sources * Fix emerald lantern crafting recipes * Add tears of guthix quest * Add vial enchanting and darklight * Add tormented demons and guthix temple * Add light creature cutscene * Fix sorceress garden elementals' hunt mode * Small fixes * Add tds slayer task * Fix juna dialogues * Fix approach attacks not changing attack range correctly * Fix tds praying and attack style switching Add tds special attack * Fix tds gfx height * Add random offset to tds attack style change * Fix attack with approach range check * Tweak damage modifier
Add tzhaar city and fight caves (#832) * Organise fight cave npcs * Add fight cave waves * Add tzhaar city * Add support for offsetting areas * Add logout overriding * Add add or drop tick overriding * Start adding fight cave mechanics * Add god command with insta-kill * Fix multiple npcs despawning per tick * Add prayer, run and special attack energy exclusions to god mode * Improve expression command * Add instance helpers, take instance in account with area checks, allow death tile override * Fix area instance offset * Fix tzhaar dialogues * Add fight cave integration tests * Fix dialogues again * Support instance levels * Add fight cave jad mechanics * Fix healers * Fix area entry and logouts
Add farming skill (#814) * Replace Timer events for dispatchers * Rename Key to Timer * Make sure return types are explicit * Add farming objects * Start adding farming growth cycle * Update farming tick * Farming produce wip * Add remaining estimate to Timers * Add customizable timer tick rate * Fix * Add farming vars * Add dispatcher support for using interface or items on entities * WIP * Rebase * Start adding compost bins * Adding more compost bin functionality * Rename returnedItems variable to avoid auto suggests for `return` * Fix farming tick tests * Add compost bins * WIP farming patches * Watering and harvesting * Formatting * Add data for all allotment patches * Add herb data * Add flower, hops and tree data * Tool equipment storage WIP * Tool equipment storage WIP * Tidy up log outputs * Add farming store tests * Use gardening trowel instead of trowel * Add plant pot filling * Split out plant pots and add sapling replacing * Add patch clearing * Fix seed id * Add scroll of life * Fix varbits * Add plant cure messages * Align varbit names * Add plant cure lunar spell * Add plant cure dead message * Add tests for allotment and herb patches * FileStorage changes for compiler type issue * Add flower patch tests * Add hops patch tests * Start adding fruit trees * Lil bit of data * Add fruit tree harvesting * Delete unused option files * Change patch lives from decrementing to incrementing * Add bush patches * Add fruit tree claiming xp * Check farming growth tick immediately on login * Add most of tree patches * Add fruit tree fruit regrowing * Add all farmers * Add tree pruning * Fix magic crossbow et al. damage calculation * Fix chinchompa explode gfx * Fix dark bow special attack * Fix coloured dragon attack distance * Fix locust sounds * Start cactus patch * Add farming rake success rates * Add cactus patch * Add belladonna patch * Add evil turnip patch * Add spirit tree patches * Add all farming object examines * Add flower patch protections * Refactor FarmingPatch * Add tree root harvesting
More bug fixes and qol (#807) * Fix level up messages cancelling skills #806 * Fix broken chinchompa gfx closes #802 * Fix npcs attack style closes #803 * Add an item add or drop helper * Add interact debug * Some random keywords * Tidy up audit log outputs * Remove duplicate map definition loading in tests * Fix canoe tests * Allow script access in WorldTest * Remove println * Change set_level to level command * Fix ranged ammo removal cancelling level up dialogues closes #806 * Formatting * Fix arrows in range test * Use transformed def in tests * Formatting * Make command handlers extend Player
PreviousNext