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2.8.1

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Fix large npc rotation (#1010)

* Fix npc rotation closes #846

* Client connection tweaks to avoid update errors #829

* Fix rotation calc

2.8.0

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Add Rune Mysteries happy path test (#1001)

* Update Rune Mysteries to use a quest-specific talisman

* Test Rune Mysteries happy path

2.7.1

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Fix gradle configuration cache conflicting with custom tasks (#939)

2.7.0

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Add Tears of Guthix quest, minigame and Tormented Demons (#938)

* Add fix for combat stopping before its begun closes #920

* Fix fletching darts xp rates

* Add living rock creatures drop tables

* Prevent teleport doors from attempting to be opened

* Add lumbridge cellar access

* Fix living rock cavern boss spawning

* Add floor to variable decrementing

* Add more bullseye lantern crafting

* Add tears of guthix minigame

* Enable configuration cache in gradle.properties for faster builds

* Check before extinguishing light sources

* Fix emerald lantern crafting recipes

* Add tears of guthix quest

* Add vial enchanting and darklight

* Add tormented demons and guthix temple

* Add light creature cutscene

* Fix sorceress garden elementals' hunt mode

* Small fixes

* Add tds slayer task

* Fix juna dialogues

* Fix approach attacks not changing attack range correctly

* Fix tds praying and attack style switching

Add tds special attack

* Fix tds gfx height

* Add random offset to tds attack style change

* Fix attack with approach range check

* Tweak damage modifier

2.6.2

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Add Kalphite Queen (#919)

* Fix client script decoder

* Fix ugthanki animations

* Start work on kalphite queen

* Fix npc combat not using transform id

* Fix npcs dropping multiple non-stackable items weirdly

* Add curing via health orb

* Fix temp folder not being created closes #916

* Finish KQ

2.6.1

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Fix bundling files (#914)

* Fix bundling dirs and bot_names closes #913

* Formatting

2.6.0

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Add all slayer masters (#907)

* Convert turael to use enums

* Add most slayer master task data

* Update slayer categories

* Comment out unreachable slayer tasks

* Fix jellies slayer task

* Formatting

2.5.0

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Add tzhaar city and fight caves (#832)

* Organise fight cave npcs

* Add fight cave waves

* Add tzhaar city

* Add support for offsetting areas

* Add logout overriding

* Add add or drop tick overriding

* Start adding fight cave mechanics

* Add god command with insta-kill

* Fix multiple npcs despawning per tick

* Add prayer, run and special attack energy exclusions to god mode

* Improve expression command

* Add instance helpers, take instance in account with area checks, allow death tile override

* Fix area instance offset

* Fix tzhaar dialogues

* Add fight cave integration tests

* Fix dialogues again

* Support instance levels

* Add fight cave jad mechanics

* Fix healers

* Fix area entry and logouts

2.4.0

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Add farming skill (#814)

* Replace Timer events for dispatchers

* Rename Key to Timer

* Make sure return types are explicit

* Add farming objects

* Start adding farming growth cycle

* Update farming tick

* Farming produce wip

* Add remaining estimate to Timers

* Add customizable timer tick rate

* Fix

* Add farming vars

* Add dispatcher support for using interface or items on entities

* WIP

* Rebase

* Start adding compost bins

* Adding more compost bin functionality

* Rename returnedItems variable to avoid auto suggests for `return`

* Fix farming tick tests

* Add compost bins

* WIP farming patches

* Watering and harvesting

* Formatting

* Add data for all allotment patches

* Add herb data

* Add flower, hops and tree data

* Tool equipment storage WIP

* Tool equipment storage WIP

* Tidy up log outputs

* Add farming store tests

* Use gardening trowel instead of trowel

* Add plant pot filling

* Split out plant pots and add sapling replacing

* Add patch clearing

* Fix seed id

* Add scroll of life

* Fix varbits

* Add plant cure messages

* Align varbit names

* Add plant cure lunar spell

* Add plant cure dead message

* Add tests for allotment and herb patches

* FileStorage changes for compiler type issue

* Add flower patch tests

* Add hops patch tests

* Start adding fruit trees

* Lil bit of data

* Add fruit tree harvesting

* Delete unused option files

* Change patch lives from decrementing to incrementing

* Add bush patches

* Add fruit tree claiming xp

* Check farming growth tick immediately on login

* Add most of tree patches

* Add fruit tree fruit regrowing

* Add all farmers

* Add tree pruning

* Fix magic crossbow et al. damage calculation

* Fix chinchompa explode gfx

* Fix dark bow special attack

* Fix coloured dragon attack distance

* Fix locust sounds

* Start cactus patch

* Add farming rake success rates

* Add cactus patch

* Add belladonna patch

* Add evil turnip patch

* Add spirit tree patches

* Add all farming object examines

* Add flower patch protections

* Refactor FarmingPatch

* Add tree root harvesting

2.3.0

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More bug fixes and qol (#807)

* Fix level up messages cancelling skills #806

* Fix broken chinchompa gfx closes #802

* Fix npcs attack style closes #803

* Add an item add or drop helper

* Add interact debug

* Some random keywords

* Tidy up audit log outputs

* Remove duplicate map definition loading in tests

* Fix canoe tests

* Allow script access in WorldTest

* Remove println

* Change set_level to level command

* Fix ranged ammo removal cancelling level up dialogues closes #806

* Formatting

* Fix arrows in range test

* Use transformed def in tests

* Formatting

* Make command handlers extend Player