Starred repositories
[SIGGRAPH 2026] Official implementation of "TwinPose: Person-Specific Subspaces for Multi-View 3D Pose Estimation"
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
stb single-file public domain libraries for C/C++
A modern cross-platform low-level graphics library and rendering framework
OpenXRLab Multi-view Motion Capture Toolbox and Benchmark
Basics of 2D and 3D Human Pose Estimation.
💠 Single-file glTF 2.0 loader and writer written in C99
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Code & Data for Enhancing Photorealism Enhancement
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Custom CSS theme for doxygen html-documentation with lots of customization parameters.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Paper list of multi-agent reinforcement learning (MARL)
🎭 Convert Xcode projects to cmake CMakeLists.txt
adobe / imgui
Forked from ocornut/imguiA Spectrum-inspired fork of Dear ImGui (https://github.com/ocornut/imgui + https://github.com/adobe/spectrum-css)
The source code to VVVVVV! http://thelettervsixtim.es/