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v0.10.0

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Fix malformed next shape preview (#30)

v0.9.1

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Highlighting text and greying out not yet typed text (#28)

* Barely working v1

* Updates

* Made some progress, she almost ready

* Main functionality, scoring, accuracy, and library added

* Capitalizing struct fields, and moving user input along with prompt

* Added randomization and out of prompt loop ending

* Formatting

* Removing old code

* Moving work into separate dir

* moving typespeed and renaming

* Integrated with main fork

* Mid break-fix but adding multiple options for game mode and coding languages

* Stable typespeed implementation :)

* Embedding library.yaml

* Allowed continuous typing even if multiple errors on current word

* Better printing when the game finishes

* Adding WPM and CPM

* Changing cursor to green block

* Updating library and better terminal colors

* Fixing bad characters in library and changing green text colors

* Fixing slice bug with ANSI codes

* Formatting and line spacing

* go fmt ./...

* Removing ANSI codes and using lipgloss instead

* Increasing library size

* Removing non-essential comments

* Better text formatting, highlighting instead of block char

* Removing unused vars

v0.9.0

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Typespeed implementation (#24)

* Barely working v1

* Updates

* Made some progress, she almost ready

* Main functionality, scoring, accuracy, and library added

* Capitalizing struct fields, and moving user input along with prompt

* Added randomization and out of prompt loop ending

* Formatting

* Removing old code

* Moving work into separate dir

* moving typespeed and renaming

* Integrated with main fork

* Mid break-fix but adding multiple options for game mode and coding languages

* Stable typespeed implementation :)

* Embedding library.yaml

* Allowed continuous typing even if multiple errors on current word

* Better printing when the game finishes

* Adding WPM and CPM

* Changing cursor to green block

* Updating library and better terminal colors

* Fixing bad characters in library and changing green text colors

* Fixing slice bug with ANSI codes

* Formatting and line spacing

* go fmt ./...

* Removing ANSI codes and using lipgloss instead

* Increasing library size

* Removing non-essential comments

v0.8.2

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Patched Issue #11 + Some Other Improvements (#21)

The commit improves a few things within the twenty48 game.

- Fixes the "edge case" mentioned on line 60~71. The game no longer ends when the board is full, but a move is still possible.

- Issue #11 (#11) has been patched. Tiles no longer spawn in when a player moves without any tiles actually moving.

- Any other *.go files included are due to the formatting command per the contributing guide.

v0.8.1

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chore: Update release script

v0.8.0

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feat: Implement Tetris (#19)

* Add a basic board, model and tetris game

* Add shape logic and drawing

* Add ticker state updates and collision detection

* Add rotations and piece movements

* Add line removal

* Add all shapes and create a random one

* Remove gameboard pckg

* Add a sidebar

* Switch to using tea's Tick method for the loop

* Add an animation when lines are completed

* Add scoring

* Add pause

* Quit when game is lost

* Add a shape randomizer

* Add docs and some code cleanup

* Add difficulty

* Fix tests

* Remove Tetris from the backlog

* Break down gamestate to smaller files

* Code and doc cleanup

* Switch to using no color for the background, add play area border

* Make down to fully drop the piece

* Change game order

v0.7.0

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feat: Add sudoku game (#18)

v0.6.0

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feat: Add tictactoe AI mode (#15)

* feat: Add mcts algo

* feat: Add tictactoe ai model

* feat: Print pretty board

* feat: Add game state

v0.5.0

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feat(snake): Add color to game pieces

v0.4.0

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feat: Add script for building releases