Stars
An assortment of assets that demonstrate features and capabilities of the glTF format
nanobind: tiny and efficient C++/Python bindings
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Code repository for Learning Vulkan, published by Packt
Godot Engine – Multi-platform 2D and 3D game engine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern cross-platform low-level graphics library and rendering framework
Playground for doing procedurally infinite terrain rendering experiments with Vulkan
Daxa is a convenient, simple and modern gpu api built on vulkan
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
A serialization format for various persistent Vulkan object types.
Learn Vulkan. Advanced examples of Vulkan, QT, CUDA, OpenCV for Linux, Windows, Android.
This is a series of tutorials on Vulkan, include all example projects which step by step.
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
Physical based rendering with Vulkan using glTF 2.0 models
Basic renderer to be used as a starting project for the game physics book series
Code repo for video tutorial series teaching Vulkan and computer graphics