π M.Sc. in Computer Science with a focus on AI, Computer Vision, and Computer Graphics
π‘ Passionate about Machine Learning, Deep Learning, and 3D Computer Vision
π¬ Experienced in ML/DL research and engineering, graphics programming, and large-scale AI projects
- Python | PyTorch | TensorFlow | Scikit-Learn
- Deep Learning | Computer Vision | NLP | Reinforcement-Learning
- C++ | C# | OpenGL | Unity | MonoGame | Nori
- 3D Reconstruction | Rendering | Geometry Processing | Game Developement
- Software Development | Algorithms & Data Structures | GPU Programming (CUDA)
- Linux | Git | Docker | Hydra
- 3D Scene Reconstruction from Point Clouds β Bachelor Thesis implementing DeepSDF, IGR, and Curriculum Learning for 3D scene reconstruction.
- Mixed-Reality Tree Rendering β Real-time rendering of interactive trees in Mixed-Reality environments.
- ReSEAL β 3D environment exploration powered by Reinforcement Learning.