Stars
open Multi-View Stereo reconstruction library
Robot model description files for Wuji robots (URDF, MJCF, MJX, USD)
Production-grade engineering skills for AI coding agents.
CUDA accelerated rasterization of gaussian splatting
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
AI agent skill that researches any topic across Reddit, X, YouTube, HN, Polymarket, and the web - then synthesizes a grounded summary
A comprehensive list of papers about Robot Manipulation, including papers, codes, and related websites.
Open-source Unitree G1 Vision-Language-Action stack for teleop data collection, SonicLatent training, simulation, and real-time whole-body policy deployment(real world deployment TBD).
[IEEE RA-L 2026] REALM: A Real-to-Sim Validated Benchmark for Generalization in Robotic Manipulation
IsaacSim based bimanual manipulation simulation for FluxVLA
S2MAT: Simultaneous and Self-Reinforced Mapping and Tracking in Dynamic Urban Scenarios
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
An end-to-end open ecosystem for robot learning
A curated, continuously updated reading list, paper blogs, and resources for World Action Models (WAMs) in embodied AI.
An all-in-one VLA engineering platform for embodied AI — from data to real-robot deployment.
Multi-Joint dynamics with Contact. A general purpose physics simulator.
The unified framework for sim & real robot teleoperation
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
Comprehensive open-source library of AI research and engineering skills for any AI model. Package the skills and your claude code/codex/gemini agent will be an AI research agent with full horsepowe…
[Preprint] Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
Claude Code-driven research paper proofreading prompt
[SIGGRAPH 2026] AniGen: Unified S^3 Fields for Animatable 3D Asset Generation
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Official implementation of "SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds "