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ShidoArima/README.md

Hi there 👋

I'm a Senior Unity Developer with a masters degree and 10 years of work experience. Based in New York, NY. Main programming language is C#, but also have some experience with C++ and Unreal Engine. My work history has mainly been with mobile games, but I have also worked on VR/AR and Desktop projects. Feel comfortable working in a small team and in a big team. Worked with the projects from prototype to release and with long term projects that require ownership of the feature and tight communication between departments. Skills include programming, shaders, optimization and performance, debugging, services integration, and engine tools building.

My main interests are gameplay systems, game architecture and performance optimization. Besides that I’m interested in graphic programming and tech art. I can do visual effects, shader programming and some graphic effects and systems including compute shaders. Currently I’ve been working on Oloo, a physics based 2D platformer as an independent solo developer.

On this account you can find a few projects that was part of development and ended up as separate repos. Not all of them are supported or clean.

Pinned Loading

  1. radiance-cascade radiance-cascade Public

    Attempt to implement radiance cascade

    ShaderLab 5

  2. GGJ_2025 GGJ_2025 Public

    Global Game Jam 2025 - Team Project

    C# 1 1

  3. wind-simulation-2d wind-simulation-2d Public

    Simple wind simulation via compute shaders

    C# 1