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Cursor UI System for UEFN

This project implements a modular cursor-based UI system in Verse for Unreal Editor for Fortnite (UEFN). It provides interactive menus and demos, including crafting, merging, target shooting, world editing, and AI control, all using custom cursor logic.

Features

UEFN Project Structure

Note: This Git repository does not reflect the UEFN project structure required for this system and is instead a substitute for my shortcomings in UEFN project organization.

📁 Root
├── 📁 Materials
├── 📁 Textures
└── 📁 Verse

Usage

  1. Import into UEFN: Add the project files to your UEFN project.
  2. Configure Devices: Set up device properties in UEFN for input triggers, audio, props, etc.
  3. Run Demos: Use the demo buttons to launch different cursor-based UI demos.

Customization

Credits

  • Huge thanks to @JaireWho for his feedback, player direction to cursor position code, and spatial math knowledge.

Known Limitations

  • HUD Scaling settings other than 100% cause some problems, mainly issues within the world space applications as the cursor will be offset relative to the scaling applied and not be hovering the world areas you would expect. Thanks @Sprintermax for catching this one.

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A cursor ui system made with Verse for UEFN

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