Stars
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.
Source Engine inspired level scripting tool for Unreal Engine featuring an input/output system for actors.
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Blockbench - A low poly 3D model editor
atsb / NakedWinQuake
Forked from ahefner/sdlquakeWinQuake on SDL, 320x200, software mode only and functionally, entirely vanilla.
collection of cc0 sounds ive collected over some time
The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).
A free and open source Quake remake with art under the BSD license
Open source recreation of Daggerfall in the Unity engine
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
A lightweight single-header cross-platform library for general windowing
Merge of ioquake3 features and fixes into RTCW code bases
Modular node graph based noise generation library using SIMD, C++17 and templates
Archive of all official Quake 1 releases.
The 2013 edition of the Source SDK
Shpoike / Quakespasm
Forked from ericwa/QuakespasmExtra bloaty junk to modernise stuff a bit.