Stars
Render Pipeline Shaders SDK
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
RenderDoc is a stand-alone graphics debugging tool.
GPU Raytracer from scratch in C++/CUDA
The Vulkan API Specification and related tools
Vulkan Validation Layers (VVL)
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Play a C++ puzzle text adventure (?), defeat monsters at compiletime and runtime, and return the Magic Mirror!
GIE (Generative Image Editor, /jəī/) is a node based image editor.
Industry-standard navigation-mesh toolset for games
A tool which allows you to edit source code of any MSVC C++ project live at runtime
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
Visual Studio Test Adapter for Catch2