Highlights
- Pro
Stars
Command and Conquer: Generals - Zero Hour
A curated list of Game Boy Advance development resources
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
High-performance, columnar, in-memory store with bitmap indexing in Go
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.
A Simple 2D Golang collision detection and resolution library for games
Dynamic AABB trees in C++ with support for periodic systems.
A research about implementing group movement in RTS using flocking behaviour
Open-source keyboard firmware for Atmel AVR and Arm USB families
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Simple rule based matchmaking for your online game with support of Redcon(RESP) protocol.