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yakui is a declarative Rust UI library for games
A simple HTN planner based around the principles of the Builder pattern.
Procedural city generator made in Godot
Probabilistic language based on pattern matching and constraint propagation, 153 examples
A small Bevy project that procedurally generates a 2D pixel art landscape.
Bevy-ui inspector components inspired by `bevy-inspector-egui`
The source code of the Medieval Fantasy City Generator
momo-AUX1 / bevy
Forked from bevyengine/bevyA refreshingly simple data-driven game engine built in Rust (UWP support)
An Unreal Engine 5 template for making your own Pixel Streaming multiplayer games and worlds. Includes Gameplay Ability System, World Partition, and Online Subsystem.
Renzora Engine is a modular cross-platform rust game engine using Bevy
Zigon: A procedural 3D terrain generator and visualizer written in Zig using Raylib
catprisbrey / Rigodotify
Forked from AlexLemminG/Rigify-To-UnityRigify to Unreal/Unity/Godot GameDev Armature converter
A simple, no dependency bevy plugin for making card games
An Unreal Engine plugin to help with JSONs in blueprints
The native Clojure dialect hosted on LLVM with seamless C++ interop.
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
trevyn / egui_node_graph2
Forked from jorgeja/egui_node_graphBuild your node graph applications in Rust, using egui
A crate for bevy-dioxus interop and syncronization.
A TLS-terminating HTTP/HTTPS forward proxy that lints traffic and writes captures. 🔧
Plug-and-play matchmaking system with MMR, queues, lobbies, party logic, and persistence adapters. Eliminates boilerplate for multiplayer backends.