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🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman
A light-weight and powerful meta-prompting, context engineering and spec-driven development system for Claude Code by TÂCHES.
Development at the speed of light
A modern C++20 internal SDK generator for Unreal Engine 3 games.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Library that aids the developing of discord bots using the JDA library.
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
Blender Addon for 3d-io's UV-Packer standalone plugin
This project is a fruit ninja clone developed for the course "Real time Graphics Programming" of Unimi.
PSX-style dither shader for Unity
LZ4 fast compression algorithm for NodeJS
The Extensible Non-Interpreted Game Maker Augmentation.