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Starred repositories
Native Windows glass overlay for Dear ImGui: real-time DXGI desktop capture, Direct3D 11/HLSL refraction, Dual Kawase blur, spring widgets, and optional MP4 recording.
3d rendering framework for browsers, supports both WebGL and WebGPU
Asymmetric lossless compression built for ultra-fast decode. 40%+ faster than LZ4 on ARM64, with better ratios. C library, write-once/read-many.
Pure C# 3D real time physics simulation library, now with a higher version number.
Lightweight 3D physics engine, for small games and prototyping
Grid-Free Monte Carlo Solvers for Physics Simulations Involving Partial Differential Equations
Applied 3D geometry in C++, with a focus on surface meshes.
Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
The first UI framework for the agentic era — tiny, performant, with WASM sandboxes for safe code execution.
NcEngine: 3D game engine written in modern C++ and Vulkan
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
GLyphy is an implementation of the Slug algorithm for GPU text rasterization
Lock-free atomic_shared_ptr implementations
The AngelCode Scripting Library, or AngelScript as it is also known, is an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through e…
A set of reusable functions to integrate IPC into an existing simulation.
Adobe's reference implementation of the OpenPBR BSDF
Library prepared for the needs of thesis (and for fun)
A lightweight, educational M:N asynchronous runtime built from scratch with C++20 Coroutines. Features Work-Stealing, EBR, and Reactor-based I/O.
A header-only, cross-platform JIT compiler library in C—targets i386, x86-64, ARM32, ARM64, RISC-V 64