Stars
Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields
High-quality realistic Minecraft shaderpack
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
cuda-oxide is an experimental Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code directly to PTX — no DSLs, no foreign languag…
A spectral volumetric path tracer for atmosphere rendering
🌌 A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time.
Partitioned top level acceleration structure sample
Unreal Engine Sky Atmosphere Rendering Technique
Rust bindings to Intel's OpenImageDenoise Library
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Bio-Formats is a Java library for reading and writing data in life sciences image file formats. It is developed by the Open Microscopy Environment. Bio-Formats is released under the GNU General Pub…
Interactively Modifying Compressed Sparse Voxel Representations
Source code for the paper "SVDAG Compression for Segmentation Volume Path Tracing" (VMV 2024)
A Rust library for linear color calculations and conversion
Procedural generation with diffusion models (SIGGRAPH '26)
Empowering everyone to host fast and efficient Minecraft servers.