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  • BCKWorks
  • Seoul, Korea

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@BCKWorks @iNTERVR @EveryShare

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Pure C# ECS runtime with Clean Architecture, reactive bindings, and multi-world support for Unity and .NET.

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SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/

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A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

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Data for Scriptable Render Pipeline

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Unity multiplayer packages and samples

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Example of how to protect an ASP.NET Core (1.0.1) Web API using simple self-created JWT bearer tokens.

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Reactive Extensions for Unity

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uFrame MVVM Framework for Unity3D

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