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#pragma twice
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#pragma twice

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Showing results

Raymarcher for rendering heterogeneous clouds

C++ 31 4 Updated Jan 16, 2026

Remove AI features, telemetry data reporting, sponsored content, product integrations, and other annoyances from web browsers.

Shell 2,813 87 Updated Jun 9, 2026

This repo shall be a collection of various and amazing Dear Imgui styles

281 21 Updated Jan 5, 2022

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 994 53 Updated Aug 7, 2025

Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays

C++ 83 5 Updated Dec 15, 2025

NVIDIA PhysX SDK

C++ 4,598 624 Updated Jun 3, 2026

[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

Jupyter Notebook 920 64 Updated Jul 25, 2025

Frame profiler

C++ 16,147 1,096 Updated Jun 14, 2026

Open3D: A Modern Library for 3D Data Processing

C++ 13,688 2,577 Updated Jun 12, 2026

Modern cross-platform graphics engine written in C++

C++ 543 42 Updated Jun 8, 2026

Unicode Algorithms Implementation for C/C++

C++ 324 28 Updated Jan 5, 2024

Proxy: Next Generation Polymorphism in C++

C++ 3,045 224 Updated Jan 29, 2026

RmlUi - The HTML/CSS User Interface library evolved

C++ 4,170 437 Updated Jun 7, 2026

DLA-Future

C++ 85 16 Updated Jun 1, 2026

Layer-based infinite procedural generation

C# 444 36 Updated Dec 7, 2024

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 3,045 266 Updated Jun 13, 2026

A GitHub Action to install Mesa3D from pal1000/mesa-dist-win on windows runners.

JavaScript 3 1 Updated Mar 23, 2026

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,490 328 Updated Jun 8, 2026

Simple program and PS script to allow monitoring of liquid temps in liquid cooling PCs

C# 22 5 Updated Apr 14, 2024

🌠 Bloom Simulation Software for Windows

C++ 151 6 Updated Sep 23, 2025

Real-time indirect diffuse illuminaton using screen-space information for Unity.

C# 317 32 Updated Oct 3, 2020

Bloom using FFT to accelerate convolution, with Unity URP

C# 128 8 Updated May 21, 2023

Generic Evolutionary Inverse Kinematics for Unity3D

145 15 Updated Oct 13, 2021

MoveIt kinematics_base plugin based on particle optimization & GA

C++ 267 92 Updated Feb 4, 2025

A single-header ANSI C immediate mode cross-platform GUI library

C 11,208 677 Updated Jun 7, 2026
JavaScript 219 33 Updated Nov 16, 2023

πŸ¦™ LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022

Jupyter Notebook 10,036 1,066 Updated Feb 5, 2025

πŸŒ‹πŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,280 47 Updated Jun 5, 2026
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