community-driven fork of osu!lazer with section and hitobject gimmick systems for mapping and gameplay experiments
join our community discord!! (have fun and share stuff) https://discord.gg/dfPwhRtGVZ
- section gimmicks and per-hitobject attributes with editor UI
- control hp/judgment limits
- force mods and allow customization
- upstream project: https://github.com/ppy/osu
- this repository tracks and extends upstream osu!lazer behavior
- debug builds connect to osu!dev server
- release builds connect to official osu! server
i DO NOT recommend building for release as this currently doesn't have systems in place that make it safe to use in the official osu! server
from repository root:
dotnet build osu.Desktop/osu.Desktop.csproj -c Debugpublish debug builds:
dotnet publish osu.Desktop/osu.Desktop.csproj -c Debug -r win-x64 --self-contained false -o ../builds/windows-debug-v2
dotnet publish osu.Desktop/osu.Desktop.csproj -c Debug -r linux-x64 --self-contained false -o ../builds/linux-debug-v2please include:
- map file and exact section/hitobject settings used
- expected vs actual behavior
- crash logs/stack trace if available
- whether you used debug or release build
community contributions are welcome!!
- open issue for bug reports/feature proposals
- open pull request with focused changes
- include tests where possible for regression safety
same license as upstream osu!lazer
see LICENCE