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osu! logo

delta (deltalazer)

community-driven fork of osu!lazer with section and hitobject gimmick systems for mapping and gameplay experiments

join our community discord!! (have fun and share stuff) https://discord.gg/dfPwhRtGVZ

what this fork adds (in simplest terms)

  • section gimmicks and per-hitobject attributes with editor UI
  • control hp/judgment limits
  • force mods and allow customization

which means you can do a lot of things!!!

project base

important server note

  • debug builds connect to osu!dev server
  • release builds connect to official osu! server

i DO NOT recommend building for release as this currently doesn't have systems in place that make it safe to use in the official osu! server

quick build (desktop)

from repository root:

dotnet build osu.Desktop/osu.Desktop.csproj -c Debug

publish debug builds:

dotnet publish osu.Desktop/osu.Desktop.csproj -c Debug -r win-x64 --self-contained false -o ../builds/windows-debug-v2
dotnet publish osu.Desktop/osu.Desktop.csproj -c Debug -r linux-x64 --self-contained false -o ../builds/linux-debug-v2

reporting bugs

please include:

  • map file and exact section/hitobject settings used
  • expected vs actual behavior
  • crash logs/stack trace if available
  • whether you used debug or release build

contributing

community contributions are welcome!!

  • open issue for bug reports/feature proposals
  • open pull request with focused changes
  • include tests where possible for regression safety

license

same license as upstream osu!lazer

see LICENCE

About

unofficial osu!lazer client with gimmicks like variable cs/ar/od, and hp gimmicks

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