Stars
Lightweight (single header file) C module implementing generic option type.
Highly optimized, single-header, 3D math library written in C. Uses SIMDE as the back-end for auto-vectorization on most platforms.
Implementations of SIMD instruction sets for systems which don't natively support them.
My current attempt at fully exploring the Quest For Glory import sav file contents.
Cocoa/Mac backend for IUP (Portable native-GUI Interface) [switch to Cocoa branch]
A cross-platform file change monitor with multiple backends: Apple macOS File System Events, *BSD kqueue, Solaris/Illumos File Events Notification, Linux inotify and fanotify, Microsoft Windows and…
This project is no longer being supported. It is sample code only.
Portable, single-file, 2D/3D vector/quaternion/matrix math library
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
A tiny, neat C library that portably invokes native file open and save dialogs.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
ewmailing / luafilesystem
Forked from lunarmodules/luafilesystemLuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution.
ewmailing / yrk-spinning-progress-indicator-layer
Forked from kelan/YRKSpinningProgressIndicatorLayerA clone of the spinning NSProgressIndicator, written using Core Animation
Porting Apple's GLEssentials for Mac to use CAOpenGLLayer
Example of how to use Scripting Bridge (via LuaCocoa) to control and automate Xcode for the purposes of automated on-device iOS testing
ewmailing / macvim
Forked from b4winckler/macvimVim - the text editor - for Mac OS X
LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution.
A clone of the spinning NSProgressIndicator, written using Core Animation