Tech Lead building backend infrastructure and performance-critical systems in AAA games.
Experience across C++, Python, and Go; focused on scalable services, tooling, and data visualisation.
Note: My professional work is largely proprietary; my public repos are mainly tooling and experiments.
- Performance-critical systems in C++
- Data tooling and visualisation using Python and Grafana
- Backend services and distributed systems across C++ and Go
- AI-assisted development using Copilot and Zed
- iOS development with Swift
- Cycling, mainly gravel or indoors on Zwift
- Street and urban photography
- Occasional writing on my blog