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pxlclnt

This is a client for a Pixelflut server. On my local server it manages to send up to 40Gb per second which is more than most network connections are capable of receiving.

This project utilizes async interfaces of the tokio library and also threads to maximize the output to the server.

Compilation

cargo build --release

Usage

cargo run --release -- help # gives a short usage message

Casting an image

cargo run --release -- -d $DOMAIN -t $CPU_CORE_COUNT -t -l --size $IMAGE_SIZE image $UPPER_LEFT_CORNER_X $UPPER_LEFT_CORNER_Y $PATH_TO_IMAGE

Replace the Variables to your scenario.

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A Pixelflut client

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