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💥 Blazing fast terminal file manager written in Rust, based on async I/O.
A light weight and lean MCP server to help with QB64PE development
Game memory editor for altering variables in computer games (resources, lifes, etc.)
A library & command line tool to handle the draw fonts & figlet fonts.
The missing DevTools for Claude Code — inspect session logs, tool calls, token usage, subagents, and context window in a visual UI. Free, open source.
Pixel font based on Atari ASCII and Atari ST characters
An 8x8 pixel font based on PETSCII for Basic Engine
Config and skin for configuring Midnight Commander and especially mcedit to look more like the old MS-DOS Editor and behave more like modern GUI text editors like Visual Studio Code
A JavaScript library (Written in TypeScript) for reading the game assets of Wasteland.
System settings, configuration files and apps for MacOS. Personal setup
A collection of projects designed to help developers quickly get started with building deployable applications using the Claude API
#1 Persistent memory for AI coding agents based on real-world benchmarks
rcarmo / umcp
Forked from muthuishere/mcp-server-bash-sdkA micro MCP server for stdio only (asyncio and synchronous)
A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
Lightweight markup language for mind mapping, with a toolset to make it easy to use.
Disassembly of Mother/Earthbound Zero/Earthbound Beginnings for the NES
⚡️ Icon Explorer with Instant searching, powered by Iconify
CRT simulation without shaders... the slow way
Things done in the old QuickBasic for DOS. Nostalgic
Randomizes Dark Souls 1 items & shops
AI-native design editor. Open-source Figma alternative.
A general-purpose window upscaler for Windows 10/11.
An innovative superfamily of fonts for code