Lists (9)
Sort Name ascending (A-Z)
Stars
lzbench is an in-memory benchmark of open-source compressors
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
Official implementation of UniSHARP: Universal Sharp Monocular View Synthesis
Generate simplified 3d meshes from high resolution meshes
A fast, space efficient sparse voxel octree implementation with a GPU accelerated mesh voxelization algorithm
Implementation of Radiance Cascades on GBA
A modern, self-hosting Object Pascal compiler built for the 2020s. Zero legacy, full ARC, and unified UTF-8.
BladeDISC is an end-to-end DynamIc Shape Compiler project for machine learning workloads.
GPU API abstraction focused on bindless approaches
Fast Branchless Quicksort for C and C++ - Single- and Multithreaded Versions
An example implementation binding the GDK, PlayFab, and GameInput to Godot
slime is an LLM post-training framework for RL Scaling.
Fit compact primitive assemblies (SuperFrusta, cuboids, superquadrics) to 3D shapes via residual fitting. CVPR 2026.
A small, drop-in, pure-JavaScript Draco mesh loader for three.js.
The bulk game importer and artwork manager for Steam!
A simple 2D game engine for rapid prototyping with Lua, featuring live reload and cross-platform export; this repo is a mirror and development happens at: https://codeberg.org/brettchalupa/usagi
Oak is a small dynamically typed scripting language. Source is parsed into bytecode and executed by a stack-based VM written in C17.
咱龙了吗?在这里一站式了解 LoongArch 的上游生态建设。 Are we Loong yet? Follow LoongArch upstream work right here right away.
A simple C++ library for converting equirectangular hdri environment maps to cubemap images
MTuner is a C/C++ memory profiler and memory leak finder for Windows and other platforms