-
Institute of Neuroinformatics, UZH / ETH Zurich
- Zurich, Switzerland
-
16:32
(UTC +02:00) - https://www.hohenheim.ch
- https://orcid.org/0000-0001-9436-8348
- @janhohenheim@mastodon.gamedev.place
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Starred repositories
Bring the power of Bevy to your Godot projects
A GitHub Action that detects AI-authored commits or AI metadata trailers within a commit range.
Github Action to gather signals of AI contribution to aid community health monitoring tools and open source maintainers
A fork of `rayon` that uses `forte` in place of `rayon-core`
Call of the Void (Quake 2 Remastered mod) - Public Repository
An experimental implementation of the Processing API in Rust
lcferrum / qzdl
Forked from qbasicer/qzdlQt version of BioHazard's ZDL
What do we want? Fast builds. When do we want it? I'm sorry, I got distracted.
A GPU-rendered terminal emulator with inline 3D graphics 🐀🧀
A fully typed quote!() alternative for both proc-macro and proc-macro2
Allows reading the full asset path of an asset loaded from disk
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
The open-source app everyone uses to manage agents at work
Stash App's own OpenSource video indexing and Perceptual Hashing MetaData API
A benchmark comparing seven different Rust JSON parsers!
A utility to generate Python API stubs from documentation files in reStructuredText format
mGear Framework for Autodeks Maya. Documentation >> https://mgear4.readthedocs.io/en/master/
Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
yakui is a declarative Rust UI library for games
Tool and library for constructing compressed textures across platforms
GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and ca…