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My enhancements to Lode's Computer Graphics Tutorial : Raycasting

C++ 28 1 Updated Jul 23, 2025

WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.

514 50 Updated Sep 14, 2022

Read all about it on GrumpyGamer:

HTML 893 91 Updated Aug 18, 2024

SCI Companion - an editor for Sierra SCI games

C++ 84 26 Updated Apr 28, 2021

This is a collection of requiered ROMs files for PCem emulator. RIP PCem 2021

909 118 Updated Apr 13, 2022

A fast and compact library for writing text adventure games for the Z-machine running on 8-bit computers as well as other platforms.

C 199 22 Updated Jun 12, 2026

Complete cross platform games development package, originally for DOS but now available on modern platforms.

C 250 34 Updated May 10, 2023

Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.

C 22 3 Updated Nov 10, 2019

DAAD interpreter created from scratch for MSX2/MSX2+ systems using the graphical capabilities of this machines.

C 41 4 Updated May 6, 2026

A recode of Lary Myers' 1995 ACK-3D engine, entirely in C, built with GCC

C++ 14 2 Updated Apr 8, 2017

This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port

C++ 302 118 Updated Jun 20, 2023

Markdown source for Michael Abrash's Zen of Assembly Language (1990)

CSS 626 74 Updated Oct 2, 2021

Markdown source for Michael Abrash's Graphics Programming Black Book

CSS 4,833 369 Updated Jun 20, 2023

The official DAAD repository, a multi-machine adventure writer for classic 8-bit / 16-bit systems.

Scilab 89 14 Updated Aug 26, 2025