Stars
My enhancements to Lode's Computer Graphics Tutorial : Raycasting
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
SCI Companion - an editor for Sierra SCI games
This is a collection of requiered ROMs files for PCem emulator. RIP PCem 2021
A fast and compact library for writing text adventure games for the Z-machine running on 8-bit computers as well as other platforms.
Complete cross platform games development package, originally for DOS but now available on modern platforms.
Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.
DAAD interpreter created from scratch for MSX2/MSX2+ systems using the graphical capabilities of this machines.
A recode of Lary Myers' 1995 ACK-3D engine, entirely in C, built with GCC
This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
Markdown source for Michael Abrash's Zen of Assembly Language (1990)
Markdown source for Michael Abrash's Graphics Programming Black Book
The official DAAD repository, a multi-machine adventure writer for classic 8-bit / 16-bit systems.