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A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 3,048 266 Updated Jun 14, 2026

Personal hobby project to experiment with various rendering techniques.

C++ 789 38 Updated Apr 19, 2026
C++ 14 Updated May 18, 2022
C++ 1,948 216 Updated Jun 10, 2026

Doxygen XML to Markdown (or JSON)

C++ 190 50 Updated Oct 19, 2022

WPF Prism Sample Application.このリポジトリは古いサンプルです。最新の Prim を使用したサンプルは『 https://github.com/YouseiSakusen/WpfGettingStarted2020 』を見てください。

C# 26 10 Updated Feb 16, 2020

📜 Cargo plugin to generate list of all licenses for a crate 🦀

Rust 740 43 Updated Jun 5, 2026

C++ Library Manager for Windows, Linux, and MacOS

CMake 27,179 7,579 Updated Jun 16, 2026

Asynchronous Low Latency C++ Logging Library

C++ 2,930 260 Updated Jun 13, 2026

General purpose modern C++ Signal-Slot providing ease of use, flexibility and extremely high performance aiming to replace traditional interfaces in real-time applications

C++ 231 29 Updated Nov 25, 2022

A task scheduling framework designed for the needs of game developers.

C++ 459 42 Updated Jan 3, 2023

Image library.

C++ 373 301 Updated Jun 14, 2026

Embed binary or resource files (eg textures or GLSL shader files) in CPP using C++11.

C++ 87 27 Updated Feb 6, 2023

Include binary files in C/C++

C 1,174 107 Updated May 26, 2025

Vulkan-based implementation of clouds from Decima Engine

C 59 8 Updated Dec 2, 2018

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 695 53 Updated Nov 11, 2024

Graphics prototyping framework

C++ 38 2 Updated Apr 23, 2026

Lumino is a framework for building real-time graphics applications.

C++ 219 18 Updated Jun 9, 2026

glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).

C++ 617 107 Updated Jun 9, 2026

A fast JSON parser/generator for C++ with both SAX/DOM style API

C++ 15,092 3,650 Updated Feb 5, 2025

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,563 133 Updated May 29, 2022

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,762 2,168 Updated May 28, 2026

A collection of tools for modifying and optimizing glTF assets

C++ 315 40 Updated Jun 27, 2023

My personal Vulkan renderer

C++ 1,897 154 Updated Jun 16, 2026

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

C++ 1,726 464 Updated Jun 8, 2026

C++ Game Engine (Under Construction!)

C++ 451 71 Updated Apr 16, 2023

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

C++ 593 62 Updated Nov 18, 2020

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 5,565 565 Updated Jul 3, 2025

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

C++ 1,456 380 Updated May 22, 2025

Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes

Go 6,881 927 Updated Jun 16, 2026
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