Stars
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Personal hobby project to experiment with various rendering techniques.
WPF Prism Sample Application.このリポジトリは古いサンプルです。最新の Prim を使用したサンプルは『 https://github.com/YouseiSakusen/WpfGettingStarted2020 』を見てください。
📜 Cargo plugin to generate list of all licenses for a crate 🦀
C++ Library Manager for Windows, Linux, and MacOS
General purpose modern C++ Signal-Slot providing ease of use, flexibility and extremely high performance aiming to replace traditional interfaces in real-time applications
A task scheduling framework designed for the needs of game developers.
Embed binary or resource files (eg textures or GLSL shader files) in CPP using C++11.
Vulkan-based implementation of clouds from Decima Engine
A rendering sample that demonstrates bindless deferred texturing using D3D12
Lumino is a framework for building real-time graphics applications.
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
A fast JSON parser/generator for C++ with both SAX/DOM style API
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A collection of tools for modifying and optimizing glTF assets
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes