Starred repositories
A wrapper around mmap (Linux) / CreateFileMapping (win32)
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A minimal but extreme fast B+ tree indexing structure demo for billions of key-value storage
Single-header, cross-platform libraries for game development
SIMD-accelerated columnar database for analytics — pure C, zero dependencies
Zero overhead utilities for preventing bugs at compile time
A date and time library based on the C++11/14/17 <chrono> header
value types for composite class design - with allocators
Experimental language-agnostic lightweight UI engine written in C++
Godot Engine – Multi-platform 2D and 3D game engine
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Force `shared_ptr` in combination with `enable_shared_from_this`
Proof of concept - std::enable_shared_from_this in Constructors and Destructors
Eclipse OpenJ9: A Java Virtual Machine for OpenJDK that's optimized for small footprint, fast start-up, and high throughput. Builds on Eclipse OMR (https://github.com/eclipse/omr) and combines with…
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
15MB, lightweight, cross-platform database client. Supports MySQL, PostgreSQL, SQLite, Redis, MongoDB, DuckDB, ClickHouse, SQL Server and more.15MB,轻量级跨平台数据库客户端、数据库管理工具。支持 MySQL、PostgreSQL、SQLite、R…
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance conc…
A self-contained, header-only, implementation of memory-mapped files in C++ for fast integration into larger projects.
Open, high-performance numeric kernels for array and time-series computation. Modern Fortran core with C/C++ interoperability. CPU-first, domain-agnostic.
Seamless operability between C++11 and Python
Audio playback and capture library written in C, in a single source file.