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NAP Framework: real-time control & visualization platform
A Python framework for GPU-accelerated simulation, robotics, and machine learning.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Productive, portable, and performant GPU programming in Python.
OpenVDB - Sparse volume data structure and tools
Clspv is a compiler for OpenCL C to Vulkan compute shaders
This is a comprehensive list of resources related to computer graphics, including books, courses, tools, websites, and projects.
3D-Graphics-Rendering-Cookbook, Second Edition
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Vulkan HLSL ray tracing tutorials
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
A minimal GPU design in Verilog to learn how GPUs work from the ground up
A collection of tools, libraries, and tests for Vulkan shader compilation.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
related to virglrender-vulkan: basic compute test application
Official DirectX headers available under an open source license
C++ examples for the Vulkan graphics API