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Stochastic Screen Space Reflections (SSSR)

C 307 34 Updated Sep 5, 2022

Graphics prototyping framework

C++ 38 2 Updated Apr 23, 2026

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,068 265 Updated Aug 22, 2022

File and Archive Manager

C++ 2,171 237 Updated Jun 15, 2026

OpenVDB Support for Mitsuba

C++ 11 4 Updated May 26, 2014

Code for TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures (SIGGRAPH 2019)

Python 227 19 Updated Dec 2, 2019

This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.

C++ 455 42 Updated Jan 30, 2024

CPU Sparse Voxel Octree Implementation

C++ 757 112 Updated Jul 26, 2017

C++ Library Manager for Windows, Linux, and MacOS

CMake 27,179 7,579 Updated Jun 16, 2026

Documentation of NVIDIA chip/hardware interfaces

C 1,341 104 Updated Jun 10, 2026

High performance physically based renderer in C++11

C++ 1,824 172 Updated Mar 10, 2022

The HTML Presentation Framework

JavaScript 71,735 16,810 Updated May 21, 2026

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

PHP 488 59 Updated Apr 15, 2019

[NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.

C++ 306 70 Updated May 9, 2023

Integrating Clipped Spherical Harmonics Expansions

C++ 47 6 Updated Aug 20, 2020

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

Mathematica 267 22 Updated Aug 27, 2021

RenderDoc is a stand-alone graphics debugging tool.

C++ 10,795 1,682 Updated Jun 16, 2026

Real-Time Hybrid Hair Rendering using Vulkan™

C++ 469 39 Updated Feb 16, 2024

Utility for producing blue-noise dither mask tiles on the GPU

C 88 7 Updated Apr 1, 2021

A hexagonal prism BVH: more efficient than AABB.

18 Updated Jul 3, 2019

A Simple Spectral Renderer

C++ 212 14 Updated Jul 19, 2020

⚠️DirectML is in maintenance mode ⚠️ DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tas…

C++ 2,562 335 Updated Apr 27, 2026

Dependencies needed to compile Mitsuba on Windows

C++ 1 3 Updated Jan 15, 2021

A program that reads a file with sample sequences and uses them to integrate a specified 2D function.

C++ 20 Updated Jul 22, 2019

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,071 1,210 Updated Sep 3, 2023

Code of "Practical Path Guiding for Efficient Light-Transport Simulation"

C++ 249 33 Updated Aug 29, 2024

Uni{corn|form} toolkit

C++ 62 13 Updated Aug 23, 2025

⚠️ Processing moved to processing/processing4 ⚠️

Java 6,489 1,475 Updated May 18, 2025
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