Tags: repl-games/Mirror
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moving transport handler code to functions (MirrorNetworking#2444) this matches Networkclient
feat: Provide user friendly error with undefined reader/writer (Mirro… …rNetworking#2423) Previously this just gave NRE, which does not help the user address the problem. provides a better error for MirrorNetworking#2411
breaking: Force networkmessage as struct everywhere. Redundant Messag… …ePacker.GetId(type) not needed anymore (MirrorNetworking#2413) * breaking: Force NetworkMessage as struct everywhere * Redundant GetId(type) is not needed anymore
fix(MiddlewareTransport): making sure MiddlewareTransport listens for… … inner events (MirrorNetworking#2386) * making sure events are called * full tests for middleware Transport
fix: Examples No Longer Rely On Sequential connectionId (MirrorNetwor… …king#2387) * NetworkRoomManager * Basic Example * Room Example * MultipleAdditiveScenes Example * Removed unused usings * Removed redundant initializer * Removed redundant initializer * Renamed playerNo to playerNumber Co-authored-by: MrGadget1024 <chris@clevertech.net>
fix: fixing first import of package (MirrorNetworking#2384) * removing #if MIRROR * removing #if MIRROR_26_0_OR_NEWER * Update KcpTransport.cs Co-authored-by: vis2k <info@noobtuts.com>
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