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SpinalHDL implementation of the 3dfx Voodoo Graphics GPU
Parrot is an array fusion GPU library built on NVIDIA's CCCL libaries (Thrust/CUB).
The compiler is available for download. Get it!
The project provides high-performance concurrency, enabling highly parallel computation.
Wavelength aware path tracer written in rust
A features compare and demo for vcpkg and conan. Both of them are C++ Library Manager.
The fastest feature-rich C++11/14/17/20/23 single-header testing framework
Ethereal Language Reference Implementation (archived). Currently working on Scribe.
A curated list of data oriented design resources.
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-…
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Los arcoiris son mejores en 4K. #BlackLivesMatter
A single-header library with a simplified interface for Vulkan synchronization
A brief computer graphics / rendering course
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
RenderDoc is a stand-alone graphics debugging tool.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.