- π€ Open Source Enthusiast
- π Based in Ukraine πΊπ¦
- π§βπ« "Best way to learn is to build shit" - TheoBr
- π¬ Keep learning
- Eps32 + C + Arduino + PlatformIO + RTOS
- Rust / Go / C++
If you need me, send me an e-mail: studentutu@gmail.com
If you need me, send me an e-mail: studentutu@gmail.com
Tilia package for VRTK 4 featuring support for Unity UI. Ported from VRTK 3.3.0 with additional fixes. Can be used with both old and new input module. Dependency on https://www.vrtk.io/tilia.html
First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://github.com/sugi-cho/Animation-Texture-Baker
Shadertoy shaders to unity Universal SRP screenspace shaders
Forked from UNSH/Unity-Apple-Distribution-Workflow
Workflow to automate prepare Unity builds for in -or outside of the Appstore. A folder chronology with instructions, guides, templates, and scripts to finalise Unity builds for Apple from start to β¦
Shell 2
Fork from Unity Automated QA with fixes to their pipeline. Open Source
C# 2
Load Audio Clip from remote url, URI or local storage. Audio streaming, Audio Loading
C#