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A lightweight suite of motion imitation methods for training controllers.
[deprecated] Data structures and sample applications using Mintomic
RenderDoc is a stand-alone graphics debugging tool.
Motion imitation with deep reinforcement learning.
Modular Reinforcement Learning (RL) library (implemented in PyTorch, JAX, and NVIDIA Warp) with support for Gymnasium/Gym, NVIDIA Isaac Lab, MuJoCo Playground and other environments
Ubisoft La Forge Animation Dataset
A description of Jonathan Blow's programming language, Jai
A Kinect motion capture plugin for Blender
NVIDIA Linux open GPU kernel module source
Compilers Principles, Techniques, & Tools (a.k.a purple dragon book) second edition exercise answers.
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
WPF is a .NET Core UI framework for building Windows desktop applications.
LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries, published by Packt
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Source code for Hands-On C++ Game Animation Programming
a language for fast, portable data-parallel computation
Write your own virtual machine for the LC-3 computer!
High-performance C++ library for multiphysics and multibody dynamics simulations
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Tutorial for the Vulkan graphics and compute API