Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
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Updated
Jun 11, 2026 - C
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
This demo implements BVH construction and GPU traversal for rendering hard shadows.
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
Convert ASF/AMC motion capture files to BVH motion capture files.
Three CUDA projects of course "GPU computing": BVH collision detection, Julia set and ray tracing of spheres.
CUDA Ray Tracing using BVH. Forked and modified from https://github.com/YuliangXiu/bvh-distance-queries
Surface area heuristic BVH2/4 builder
self-teaching course on path tracing, based on my university lecture
Advanced Graphics project #1 for Utrecht University
Port of an old ray-tracing based rendering system
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
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