This is an unofficial Foundry VTT system for the Everywhen RPG from Filigree Forge, based on Barbarians of Lemuria written by Simon Washbourne.
The system takes a low-automation approach, with the focus on a character sheet to manage the basics, the unique initiative and damage tracking, and dice rolling. Targeting and automatic damage stuff is not currently implemented (may be a future wishlist item).
- Thanks to johannes for contributions, major features, and bugfixes!
- Thanks to Gyaile for the French translation files!
There are two types of Actors in the game: character and vehicle.
Characters can be toggled to "Tough" or "Rabble", but all of the individual characters (hero, rival, tough, and rabble) share a single sheet, which displays differing information based on type. Character sheets are live, with drag/drop enabled.
Note: currently the "Armor Bonus" field on the miscellaneous details tab includes the bonus from equipped accessories, so take that into account if making an adjustment. Future iterations will fix that.
Vehicles have one type of sheet; a simple two-pane sheet with vehicle information. All vehicles show a shield track at this point; future updates will allow that to be toggled.
To set the vehicle's frame track, adjust the Frame stat in the left-hand pane. Frame tracks always have a minimum value of 5, however.
There are a number of item types:
- Trait: this type is used for boons and flaws
- Career: this type is used for careers; future updates will probably fold this into traits
- Power: this type is for arcane / faith / psionic powers, etc.
- Weapon
- Armor
- Equipment: this is for non-weapon / non-armor gear
For Items, bonuses and penalties are factored separately, so use positive numbers for each.
Click on the name of the item to open the item editor window. Note: since the only useful info for a Career is its name, they can be edited inline rather than popping up a window.
Note: The general modifier field accepts both positive and negative numbers.
Dice rolls can be triggered from the die icon on the character sheet, or by clicking on an attribute name or combat ability name.
Click on the weapon or armor image in inventory to roll weapon damage or armor protection, respectively.
There are several optional settings available for the system - most of which I hope are self-explanatory (at least if you know Everywhen):
- Dice Type: pick the base dice rolled for tests - you can choose 2d6, 2d10, 2d12, and 3d6
- Use 1d6 for Initiative: overrides the above selection for initiative rolls only (useful for Barbarians of Lemuria and Honor+Intrigue)
- Attribute Initiative Bonus: select the attribute that adds to initiative
- Combat Ability Initiative Bonus: select the combat ability that adds to initiative
- Custom attributes for combat abilities: set which attribute is automatically selected when triggering a roll by clicking on a combat ability (e.g., if you set the "Custom Melee Attribute" to "Mind" then "Mind" will be pre-selected in the roll dialog when you click the "Melee" ability to make a dice roll). Note: this is currently not enabled for Initiative, due to potential confusion about the already existing "Initiative Bonus" settings listed above. Future updates should straighten that out.
- Enable Priority Roll Initiative: enables priority roll, instead of straight descending initiative order - see Everywhen, page 35.
- Reroll Initiative Every Round: choose whether to reroll each round, or keep the same initiative order for the whole combat
- Resource tracks: depending on the setting/game you run, you can enable or disable certain resource tracks and pools, including Resolve, Critical tracks, and the different point pools (Hero Points, Arcana Points, etc.)
- Display Scale: you can hide scale indicators if you're not using the Scale rules for your particular game; this is just a cosmetic tweak for the sheet displays
- Enable Credit Rating: this hides currency info on the sheet (as the hint says) if credit rating is being used instead
- Rabble Lifeblood: here you can set Rabble default lifeblood amounts to whatever your setting or game calls for
It is possible to customize the display names of the 4 main and combat abilities in Settings. This will affect the displayed name of the attributes used in the system - e.g., if you set the custom name for Strength to be Power, then it will display as "Power" in the character, roll, and item sheets.
Custom ability names is functional for characters only, not for vehicles.
Note: there may be issues with non-English localized systems; if so, please report them!
- Incorporating encumbrance / weight counting
- Weights and costs for weapons and armor (there, but not wired in yet)
- Localization fixes
- Refactoring and cleanup - ugly hacky code.