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Let AI Drive Unity, from Editor to Play Mode.
UnityNaturalMCP is an MCP server implementation for Unity that aims for a "natural" user experience.
A smarter cd command. Supports all major shells.
TiledCS is a dotnet library for loading Tiled tilesets and maps
Dependency injection container for .NET to resolve dependencies at compile time
Bizin Gothic は、ユニバーサルデザインフォントの BIZ UDゴシック と英文フォント Inconsolata を合成したプログラミング向けフォントです。
A simple and easy-to-use file-format to package resources
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
A framework for building debugging tools built on Unity UI Toolkit.
A game made by the Celeste developers in a week(ish, closer to 2)
Lightning-fast and Zero Allocation Tween Library for Unity.
An innovative superfamily of fonts for code
An add-on for the Godot engine that simplifies handling of resources
A godot template project for working with GDExtension in Visual Studio / Rider in Windows. Includes tools for automatically generating registration code.
Pseudo asynchronous scripting helpers for Godot 4.
Feature-packed real-time debugging toolkit for Godot Engine.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and g…
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.