Stars
This repository is to serve as a place to share data mining information related to Final Fantasy XIV.
A single-header ANSI C immediate mode cross-platform GUI library
Single-header C library for generating vertices for rendering text
A sample implementation of Screen Space Deferred Decals using OpenGL.
RenderDoc is a stand-alone graphics debugging tool.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Industry-standard navigation-mesh toolset for games
SLikeSoft / SLikeNet
Forked from facebookarchive/RakNetSLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine li…
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Audio playback and capture library written in C, in a single source file.
A simple and easy-to-use library to enjoy videogames programming
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform rhythm game based on Java and libGDX.
Calculator that allows you to determine which cryptocurrency is the most profitable to "mine" on the rollercoin.com website
z3ntu / QtWaitingSpinner
Forked from snowwlex/QtWaitingSpinnerA waiting spinner ported to Python 3 and PyQt6
Render high-resolution maps of a Minecraft world with a Leaflet powered interface
🎲 Character builder for Fallout New Vegas — computes build stat requirements both retroactively and proactively
RIP lainchan radio, taken out by HDD failure.
The GUI version of KF2 Magicked Admin
https://learnopengl.com tutorials ported to zig
Automatically kick players from Killing Floor 2 servers