Stars
A lightweight and flexible object pooling system for Unity
Provides a rich set of editor extensions and serialization extensions for Unity.
Аrchitectural framework for game development in Unity and C#, built around the idea of constructing game systems from atomic elements.
Zero-allocation, extremely fast in-memory messaging library for .NET and Unity.
A set of utilities for simplifying Source Generators development
Aspid.FastTools is a set of tools designed to minimize routine code writing in Unity
Aspid.MVVM is a powerful, high-performance MVVM framework for Unity, eliminating reflection, minimizing GC allocations, and removing boilerplate code for faster, streamlined development.
A set of covariate observation collections with easy synchronization between two collections, filtering and sorting.
A fast 0GC and easy to use Event library for both .Net and Unity, which using code generation and without runtime reflection
Memory for 24/7 proactive agents like openclaw (moltbot, clawdbot).
Core package of Flexy.Framework that every other package depends on It is Glue fo Flexy.Framework and based on Flexy.Briks\ToYs architecture
Easily store game settings for settings window or any other needs with just one line per setting. Easy extensible by defining settings tab classes
A set of spline tools to build a simple road network in unity
An animation plugin based on Playables API
Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
The ultimate Unity Text Mesh Pro helper package.
A Unity package to make runtime procedural mesh generation more flexible.