Building systems, breaking limits.
- 🧠 Focused on high-performance backend systems
- 🎮 Minecraft ecosystem developer (Paper / Folia / Velocity)
- 🔐 Exploring anti-cheat, simulation & security systems
- 🏗️ Designing scalable architectures & plugin frameworks
- ⚡ Obsessed with optimization & compatibility (1.8 → 1.21+)
- Java (Main)
- Kotlin (Occasional)
- Rust (Tooling / Backend services)
- Paper / Spigot / Folia
- Velocity Proxy
- Packet-level handling (PacketEvents)
- Multi-version compatibility design
- Linux / WSL
- Docker (basic usage)
- SQLite / MySQL
- Distributed service design (learning)
-
🛏️ BedWars Modernization
- Multi-version architecture (1.8 - 1.21)
- Runtime version abstraction
- High-performance chunk & game logic
-
🛡️ WatchCat Anti-Cheat
- Movement simulation engine
- Evidence-based detection system
- Low false-positive design
-
🧪 AngelLibs & License System
- Plugin protection & verification
- Per-user licensing architecture
- Anti-tamper research
- Data Structures & Algorithms
- Advanced Java & JVM internals
- System Design & Distributed Systems
- English & Japanese (for dev + communication)
Code should be fast.
Systems should be stable.
Users should never notice the complexity behind it.
- 2023/09 — Started building seriously
- 2025/05 — Re-architecting major systems
- 2026 → ∞ Scaling & evolving
- 🎧 J-Pop / Anime Music
- 🎮 FPS / Competitive games
- 🧪 Curious about everything (even if unrelated)