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Anesthesia4
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SDL
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Commits on Nov 9, 2023
Removed debug print statements (thanks @stsp!)
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Implemented VT switching for KMSDRM on Linux
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cmake: the compile-time pdb does not have a suffix, if set
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cmake: also install pdb files of static libraries
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cmake: don't add the C runtime library to the .obj file (when using MSVC)
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Commits on Nov 8, 2023
Fixed a memory leak at window creation.
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Fixed emscripten and iOS builds
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Allow the application to draw while Windows is in a modal move/resize loop
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Show the existing mapping when a controller is connected
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Fixed infinite recursion initializing properties
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Added SDL_GetGlobalProperties()
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Added the "SDL.window.wayland.registry" property
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Added the "SDL.renderer.d3d12.command_queue" property
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Fixed crash trying to create a metal view with the dummy driver
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SDL_syswm.h has been removed and replaced with window properties
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Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
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Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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Added display properties
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Clean up window properties when the window is destroyed
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Standardized property names for internal SDL properties
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Fixed FreeBSD build
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Fixed FreeBSD build
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Store the requested muted state
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Don't mute the console input if we can't read the keyboard
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sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
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Removed useless branch test
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Actually we need to enumerate the 8BitDo Xbox SKUs
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Assume all 8BitDo Xbox controllers have a share button
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Make sure joysticks are locked when adding and removing them
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Fixed checking for linux/input.h
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Prioritize the pipewire audio driver over ALSA
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Added missing calls to SDL_InvalidParamError("surface")
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Destroy the window surface if we've created it for the software renderer
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Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
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Make sure we include the null terminator in XLookupStringAsUTF8()
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