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Experimental language-agnostic lightweight UI engine written in C++
InstantUV: Fast Implicit Texture Learning for Meshes
Python library for loading and using triangular meshes.
Rewrite of blender-wiggle with new features and physics
A unity addon for adding stretchy bouncy physics to bones and meshes.
An Interactive Mesh Retopology Tool with Rigid/Non-Rigid Registration
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Lightweight header-only C++20 enum and typename reflection
Readable and consistent C++ type introspection - Compiler Decipherer
Creating a simpler, more intuitive means of C++ reflection
A library for C++ reflection and introspection
Cross-platform C++17 Runtime Reflection Library
Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.
A C++20 header-only library that supports powerful reflection for C++
declarative polyamorous cross-system intermedia objects
Header-only, tiny (99 lines) and powerful C++20 static reflection library.
C++ Reflection Parser / Runtime Skeleton
Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
A library that lets you use reflection without any restriction above Android P
Vecs - Minimal fast single-header Entity Component System
High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.
Lightweight, multi-platform, data-oriented game engine.