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One framework for creating powerful cross-platform games.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A versatile Unity scroll view component that enables highly flexible animations.
A collection of custom post processing effects for Unity
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
A light shafts (volumetric shadows) effect for Unity.
Object instancing/particle animation system for Unity
Shading models for Unity’s Universal Render Pipeline.
❄️ Test of a frosted glass material in Unity.
Automatic reorderable lists for Unity game engine components
An open source alternative to Substance Designer written in C#
Screen Space Ambient Obscurance image effect for Unity
A project testing and comparing various algorithms for creating isosurfaces.
An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy.
Create and view .ico files in pixel perfect detail.
A screen-space lens rain effect using Unity's V2 Post-processing framework.
Oldskool frame buffer feedback effect for Unity
A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.
Photoshop like object visibility and lock controls for the Unity editor