-
Looking Glass Factory
- Baltimore
- http://bryanchrisbrown.com
- @bryanchrisbrown
Starred repositories
3D radiological viewer that keeps your data yours. DICOM, volume rendering and annotations in the browser.
An open-source framework for making universal native apps with React. Expo runs on Android, iOS, and the web.
A missing native portal implementation for react-native 🛸
A WebGPU-native out-of-core rendering system for large virtualized volumetric data.
Fast, accurate & comprehensive text measurement & layout
Official code, models, and data for Vista4D: Video Reshooting with 4D Point Clouds (CVPR 2026 Highlight)
WebGPU backend for ILGPU, enabling GPU compute in Blazor WebAssembly.
✨ An advanced 3D Gaussian Splatting renderer for THREE.js
Create holograms on Looking Glass from video, images, and even NeRF!
[ICCV 25] OmniPaint: Mastering Object-Oriented Editing via Disentangled Insertion-Removal Inpainting
[CVPR 2025] Official implementation of the paper "SmartEraser: Remove Anything from Images using Masked-Region Guidance".
[CVPR 2025 Highlight] GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control
[CVPR 2025 Best Paper Nomination] FoundationStereo: Zero-Shot Stereo Matching
[NeurIPS 2024] Official code for "Splatter a Video: Video Gaussian Representation for Versatile Processing"
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
The modern toolkit for building drag and drop interfaces
GPU based frustum and occlusion culling in WebGL.
JavaScript Gaussian Splatting library.
Toolchain for compiling TypeScript to WasmGC
Prototype complex pipelines directly from a single shader by branching it into stages
Quickstart your creative coding sketch with create-ssam
Bridge.js is a javascript API for interacting with Looking Glass displays via Looking Glass Bridge 2.2.0+
WebXR library for use with Emscripten.
PartyKit simplifies developing multiplayer applications
PyTorch implementation of the ICCV paper "3D-aware Image Generation using 2D Diffusion Models"
Develop and export WebXR experiences using Unity WebGL