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Commits on Sep 19, 2023
testspriteminimal: make standalone by embedding icon.bmp
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tests: plug leaks when running with --trackmem
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SDL_test: track stack frames of allocations on Windows
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SDL_test: clear text cache on exit event
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SDL_test: free state before logging allocations
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SDL_test: destroy windows in SDL_CommonQuit
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SDL_test: don't warn about expected allocations when running with --trackmem
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Support audio rate conversion up to 384KHz
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Don't hang if IAudioRenderClient_GetBuffer() fails indefinitely
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Commits on Sep 18, 2023
Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data
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Fixed android build warnings
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Fixed warning: this function declaration is not a prototype
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Fixed sensor timestamp units for third-party PS5 controllers
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Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
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Fixed sensor timestamp calculation for third-party PS5 controllers
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Fixed crash in SDL_IMMDevice_FindByDevID()
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Use around 20ms for the audio buffer size
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video: Remove SDL_GetFocusWindow()
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Fix NULL dereference in SDL_OpenAudio
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Commits on Sep 17, 2023
Added new audio files to the Xcode project
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Refactored SDL_audiocvt.c
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Commits on Sep 15, 2023
include: Added a note about SDL's iOS app delegate functions.
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x11: Always update clipboard owner
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Fixed build
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Prefer hidraw over libusb when libusb whitelisting is not enabled
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hidapi/libusb: only enumerate each interface once
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Commits on Sep 14, 2023
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
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Revert "Removed SDL_GamepadBinding from the API"
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Commits on Sep 13, 2023
Don't reference the same function in "see also"
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fix SDL_AudioStreamCallback documentation
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Sync SDL3 wiki -> header
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audio: Allow querying of device buffer size.
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audio: Added a hint to let apps force device buffer size.
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audio: Choose better default sample frame counts.
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audio: Change SDL_AudioStreamCallback
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