Skip to content

Tags: Deaod/InstaGibPlus

Tags

master-20251011224731

Toggle master-20251011224731's commit message
Fix PlayerID 0 Behaving Weirdly

master-20250830221222

Toggle master-20250830221222's commit message
Improve Compatibility With ACE Anti-Tweak

master-20250830095423

Toggle master-20250830095423's commit message
Update ACE Tweak List

master-20250830005257

Toggle master-20250830005257's commit message
Fix Dodge Desync

Old code only cleaned up dodge input if you're still dead with the next
input, which obviously isn't the case when respawning, meaning there's a
frame where you're dead on the client, but the server considers it for
dodge detection.

Use correct bLive reference state going forward.

master-20250829231454

Toggle master-20250829231454's commit message
I Overwrote My Own Trace, Ensure This Doesnt Repeat

master-20250825095912

Toggle master-20250825095912's commit message
Trace Along Crosshair When Checking Visibility

master-20250823202902

Toggle master-20250823202902's commit message
Set Rotation To ViewRotation Inside UpdateRotation When Playing Back …

…Input

master-20250823160213

Toggle master-20250823160213's commit message
Lots of Ping Comp improvements (#31)

Merged from 'rxut/master'
- Projectiles are now half-ping compensated (except Translocator)
- Projectile weapon client-side animations are adjusted to match half-ping compensation
- Client-side animations are now controlled via !igplusmenu GUI
- Greatly improved Translocator ping compensation and added client-side animations
- Optimized the SubTick ping compensation path inside of UTPlusDummy
- Reverted Shock Rifle to use the previous Client Fire approach for more consistency
- Fixed edge case bug where the player was unable to detonate enemy Shock Projectiles
- Several bug fixes and improvements
- Fix edge case in UTPlusDummy where CompEnd wouldn't be called

master-20250702202917

Toggle master-20250702202917's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
Improved Client Animations for Shock, Flak, and Sniper. Set defaults …

…to False (#30)

- Shock Rifle restore state ClientFiring to prevent firing on reload. Add checks to ClientFire and ClientAltFire to minimize desync
- Sniper restore Client Side Animations to the previous working version
- Flak shift Client Side Animations to BeginState in ClientFiring and ClientAltFiring to minimize desync on the client
- Client Side Animations settings defaults set to False
- bEnableEnhancedSplash settings for Rockets, Flak, and Ripper defaults set to False

master-20250620141418

Toggle master-20250620141418's commit message
NewNet SDOM