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Modernity meets insane extensibility. The future of organizing your life in Neovim.
✨ Cross-platform scene-oriented 3D rendering engine for modern C++
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
A dead simple tool to sign files and verify digital signatures.
A library for detecting and resolving intersections between two surface meshes.
OpenSCAD - The Programmers Solid 3D CAD Modeller
Debug Adapter Protocol client implementation for Neovim
RmlUi - The HTML/CSS User Interface library evolved
Umka: a statically typed embeddable scripting language
GoogleTest - Google Testing and Mocking Framework
Open3D: A Modern Library for 3D Data Processing
Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms.
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
Lightweight recording and sampling of performance counters for specific code segments directly from your C++ application.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
Lightweight, general, scalable C++ library for finite element methods
C++ library for solving large sparse linear systems with algebraic multigrid method