A simple cross-plattform instancing-oriented game engine with focus on full WASM-compatibility.
You may want to use this engine if:
- You heavily rely on instancing (many instances of the same model)
- You need full browser compatibility
- You like to use Rust exclusively for all platforms
- You don't need a GUI for game development
- You prefer code over low-code
- Model loading:
- Loading OBJ files
- Meshes
- Normals
- Tex-coords
- Loading GLTF files
- Meshes
- Normals
- Tex-coords
- Tangents
- Bitangents
- Textures
- Normal Maps
- Multiple Animation Tracks
- Rigs (Not planned at the moment)
- Loading OBJ files
- Light
- Animations
- Hierarchies
- Position Interpolation
- Time-based
- Camera
- Audio
- Shading
- Blinn-Phong
- Normal Map support
- Shadows
- Picking
- Ray casting
- Terrain generation
- Multi-texture Terrain
- Deterministic Terrain generation
- Seed as input parameter
- User Interface
- Button
- Icons (including transparency)
- Responsiveness
This engine currently has integration tests for an entire graphics module, unit tests for core functions, and kani proofs for pure functions that rely on transformation calculations and similar.
cargo testcargo install --locked kani-verifier
cargo kani setupcargo kaniNote: integrations tests with golden-image-tests can currently only be executed on Wayland and Windows.
cargo test --features integration-tests,ui- Vulkan
- Metal
- DX12
- WebGL (incl. WASM)
- WebGPU (incl. WASM)